Found it. I was overriding absangles in a wrong place; doing it in the postthink does the trick!
> Actually, I'm hitting a similar problem. ( starting new threads with old > topics without copying the original messages is fun. ) > > I've used a rotated player for ages. But what I do is hook the renderangle > and orient it the way I want, and hook the input so it's in the player's > local coordinate system. > > However, I need to get my hitboxes oriented properly. sv_showhitboxes > shows non-oriented hitboxes; whereas for eg vehices on slopes the > passengers hitboxes are properly rotated. > > I'd prefer to be able to set some sort of abs orientation; which entails > the orientation of the hitboxes ( eg like setting a moveparent ). I tried > modifying the SetupMove and FinishMove functions to override the angles, > but that did not have any effect on the sv_showhitboxes 1 output. > > Any pointers? > > -- Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

