Found it. I was overriding absangles in a wrong place; doing it in the
postthink does the trick!

> Actually, I'm hitting a similar problem. ( starting new threads with old
> topics without copying the original messages is fun. )
>
> I've used a rotated player for ages. But what I do is hook the renderangle
> and orient it the way I want, and hook the input so it's in the player's
> local coordinate system.
>
> However, I need to get my hitboxes oriented properly. sv_showhitboxes
> shows non-oriented hitboxes; whereas for eg vehices on slopes the
> passengers hitboxes are properly rotated.
>
> I'd prefer to be able to set some sort of abs orientation; which entails
> the orientation of the hitboxes ( eg like setting a moveparent ). I tried
> modifying the SetupMove and FinishMove functions to override the angles,
> but that did not have any effect on the sv_showhitboxes 1 output.
>
> Any pointers?
>
> -- Maarten
>
>
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