- In sdk_playeranimstate hack the angRender to get it to display oriented - in sdk_player implement a PostThink that sets AbsAngles to get the hitboxes right - If you want input to be proper, override the proper functions in in_mouse to get your mouse movement to be relative to the new orientation - If you want movement to be somewhat consistent, modify sdk_gamemovement to use the new orientation
But my most important piece of advice: If you want to implement actual wallwalking, choose another engine. Unless if you're making maps with only axis-aligned surfaces, the lack of SOLID_OBB support makes it near impossible to get it done decently. We have a version that is almost as good as it gets on Source, but we've decided not to put it in our game and rather change our gameplay since in complex geometry there will always be edge cases that spoil the fun. hth, -- Maarten > -- > [ Picked text/plain from multipart/alternative ] > How could I rotate a player? I'm trying to get the player's model to > rotate, > e.i. if he's running on a wall it would show him as horizontally standing, > not vertically. He would be perpendicular to the wall. Any ideas or > suggestions would be nice. > > Thanks in advance :D > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

