You could look at the point_teleport entity and see how that does it. Kenrick Rilee wrote: > Ok, well i've been working trying to rotate a player. I've figured out > rotating the player model (just modify C_SDKPlayer::GetRenderAngles()). > However, this doesn't modify the angle the hitboxes are at and it doesn't > modify the actual display. Does anyone have any advice on how to get this > done? > > Thanks in advance, > Kenrick Rilee > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders