You could look at the point_teleport entity and see how that does it.

Kenrick Rilee wrote:
> Ok, well i've been working trying to rotate a player. I've figured out
> rotating the player model (just modify C_SDKPlayer::GetRenderAngles()).
> However, this doesn't modify the angle the hitboxes are at and it doesn't
> modify the actual display. Does anyone have any advice on how to get this
> done?
>
> Thanks in advance,
> Kenrick Rilee
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