Actually, I'm hitting a similar problem. ( starting new threads with old topics without copying the original messages is fun. )
I've used a rotated player for ages. But what I do is hook the renderangle and orient it the way I want, and hook the input so it's in the player's local coordinate system. However, I need to get my hitboxes oriented properly. sv_showhitboxes shows non-oriented hitboxes; whereas for eg vehices on slopes the passengers hitboxes are properly rotated. I'd prefer to be able to set some sort of abs orientation; which entails the orientation of the hitboxes ( eg like setting a moveparent ). I tried modifying the SetupMove and FinishMove functions to override the angles, but that did not have any effect on the sv_showhitboxes 1 output. Any pointers? -- Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

