-- [ Picked text/plain from multipart/alternative ] The linking bug was actually a result of me not including enough the of HL2MP weapon hierarchy. Please ignore.
-Brackhar On Jan 27, 2008 1:31 AM, Nick <[EMAIL PROTECTED]> wrote: > yes, wait one month after valve stops updating the sdk, then delete > all of the sdk and reinstall. hopefully the bug will be gone. > > On Jan 26, 2008 5:55 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > > Another issue, seemingly related to the vbsp one. > > > > I'm running studiomdl.exe to compile a model, and it fails also with a > > "Can't load MaterialSystem.dll" > > > > Any solutions for this one? > > > > -- Maarten > > > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yeah, also if anyone is Interested, we made a page for this in the > VDC, to > > > help out Mike, which this has also been made for when the november > Update > > > was released. You guys and gals can check it out here: > > > http://developer.valvesoftware.com/wiki/Source_SDK_SE2_Bugs > > > > > > On Jan 25, 2008 11:48 PM, Eric Van Huss <[EMAIL PROTECTED]> wrote: > > > > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> The fix with the server.dll and client.dll not appearing in the bin > > >> folder > > >> doesn't work with the hl2multiplayer. The Custom Build Step->Command > > >> Line > > >> has ...\bin instead of ...\bin\client.dll , client.pdb, etc. Also > > >> compiling with the ...\bin creates a file in the mod directory named > bin > > >> that prevents from compiling after I fixed the line. > > >> In the same Custom Build Step->Outputs with the Release Client > version > > >> it > > >> has two quotation marks around the ; in the middle of the line. This > > >> prevents it from compiling the client as well. > > >> > > >> The run_mod.bat doesn't work. Gives error message Failed to load > > >> launcher > > >> dll. The specified module could not be found. I closed and reopened > > >> steam > > >> and saw the mod listed and it started up. > > >> > > >> > From: [EMAIL PROTECTED]> To: > [email protected]> > > >> Subject: [hlcoders] Beta SDK: Scratch SDK Bug Repository> Date: Fri, > 25 > > >> Jan > > >> 2008 20:19:30 -0500> > --> [ Picked text/plain from > > >> multipart/alternative ]> > > >> As I don't know the common process for reporting issues with a beta > SDK> > > >> release, I thought I'd go ahead and start a new thread so that we > can> > > >> consolidate this. We all know of the issues regarding the iviewrender > > >> and> > > >> the gameid at this point, so I'll post three issues regarding the > > >> Scratch> > > >> SDK that haven't been mentioned as of yet.> > > 1. No matching > RecvTable > > >> for > > >> SendTable 'DT_WaterBullet'. Essentially> a new class was included in > the > > >> server project, CWaterBullet, but no> corresponding client > > >> implementation > > >> was added. If a server attempts to> launch with CWaterBullet still > > >> present > > >> in the project, the server will> immediately shutdown. Removal of > this > > >> class > > >> removes the error.> 2. No matching RecvTable for SendTable > > >> 'DT_WeaponCycler'. Same issue> as above, save in this case the weapon > > >> cycler > > >> is buried in another file with> a nice comment saying "FIXME: This > has > > >> always been broken." Removal of this> class fixes the error.> 3. One > the > > >> two > > >> above issues are solved, should a server attempt to> launch the > included > > >> sdkvehicles map the game will crash with the following> GameEngine > > >> error: > > >> UserMessageBegins: Unregistered message 'Rumble'> > If anyone knows > how > > >> to > > >> fix error 3 or knows of any additional problems, feel> free to reply > > >> here.> > > >> > -Brackhar> --> > _______________________________________________> > To > > >> unsubscribe, edit your list preferences, or view the list archives, > > >> please > > >> visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >> -- > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > > > > -- > > > Gear Dev > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

