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[ Picked text/plain from multipart/alternative ]
The linking bug was actually a result of me not including enough the of
HL2MP weapon hierarchy.  Please ignore.

-Brackhar

On Jan 27, 2008 1:31 AM, Nick <[EMAIL PROTECTED]> wrote:

> yes, wait one month after valve stops updating the sdk, then delete
> all of the sdk and reinstall. hopefully the bug will be gone.
>
> On Jan 26, 2008 5:55 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote:
> > Another issue, seemingly related to the vbsp one.
> >
> > I'm running studiomdl.exe to compile a model, and it fails also with a
> > "Can't load MaterialSystem.dll"
> >
> > Any solutions for this one?
> >
> > -- Maarten
> >
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Yeah, also if anyone is Interested, we made a page for this in the
> VDC, to
> > > help out Mike, which this has also been made for when the november
> Update
> > > was released. You guys and gals can check it out here:
> > > http://developer.valvesoftware.com/wiki/Source_SDK_SE2_Bugs
> > >
> > > On Jan 25, 2008 11:48 PM, Eric Van Huss <[EMAIL PROTECTED]> wrote:
> > >
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> The fix with the server.dll and client.dll not appearing in the bin
> > >> folder
> > >> doesn't work with the hl2multiplayer.  The Custom Build Step->Command
> > >> Line
> > >> has ...\bin  instead of  ...\bin\client.dll , client.pdb, etc.  Also
> > >> compiling with the ...\bin creates a file in the mod directory named
> bin
> > >> that prevents from compiling after I fixed the line.
> > >> In the same Custom Build Step->Outputs with the Release Client
> version
> > >> it
> > >> has two quotation marks around the ; in the middle of the line.  This
> > >> prevents it from compiling the client as well.
> > >>
> > >> The run_mod.bat doesn't work.  Gives error message Failed to load
> > >> launcher
> > >> dll.  The specified module could not be found.  I closed and reopened
> > >> steam
> > >> and saw the mod listed and it started up.
> > >>
> > >> > From: [EMAIL PROTECTED]> To:
> [email protected]>
> > >> Subject: [hlcoders] Beta SDK: Scratch SDK Bug Repository> Date: Fri,
> 25
> > >> Jan
> > >> 2008 20:19:30 -0500> > --> [ Picked text/plain from
> > >> multipart/alternative ]>
> > >> As I don't know the common process for reporting issues with a beta
> SDK>
> > >> release, I thought I'd go ahead and start a new thread so that we
> can>
> > >> consolidate this. We all know of the issues regarding the iviewrender
> > >> and>
> > >> the gameid at this point, so I'll post three issues regarding the
> > >> Scratch>
> > >> SDK that haven't been mentioned as of yet.> > > 1. No matching
> RecvTable
> > >> for
> > >> SendTable 'DT_WaterBullet'. Essentially> a new class was included in
> the
> > >> server project, CWaterBullet, but no> corresponding client
> > >> implementation
> > >> was added. If a server attempts to> launch with CWaterBullet still
> > >> present
> > >> in the project, the server will> immediately shutdown. Removal of
> this
> > >> class
> > >> removes the error.> 2. No matching RecvTable for SendTable
> > >> 'DT_WeaponCycler'. Same issue> as above, save in this case the weapon
> > >> cycler
> > >> is buried in another file with> a nice comment saying "FIXME: This
> has
> > >> always been broken." Removal of this> class fixes the error.> 3. One
> the
> > >> two
> > >> above issues are solved, should a server attempt to> launch the
> included
> > >> sdkvehicles map the game will crash with the following> GameEngine
> > >> error:
> > >> UserMessageBegins: Unregistered message 'Rumble'> > If anyone knows
> how
> > >> to
> > >> fix error 3 or knows of any additional problems, feel> free to reply
> > >> here.>
> > >> > -Brackhar> --> > _______________________________________________>
> To
> > >> unsubscribe, edit your list preferences, or view the list archives,
> > >> please
> > >> visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> > >> --
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > Gear Dev
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> >
> >
> > _______________________________________________
> >
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
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