--
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Pity.
Adam, I'd hazard a guess that Valve use an underlying Steam API to send
achievement data to their servers, the same way they did the Ep1 stats. The
code is there, but you can't actually use it for storing stuff. So I'm not
sure if we can easily incorporate things or whatever, but it may just be
easier to write your own from the ground up anyway.

On Jan 30, 2008 9:48 AM, Alfred Reynolds <[EMAIL PROTECTED]> wrote:

> Not at this time, we don't have a pipeline in place to support arbitrary
> mods let alone the infrastructure for it :)
>
> - Alfred
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Adam Buckland
> > Sent: Tuesday, January 29, 2008 2:27 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie
> ;)
> >
> > Actually, on another note, there's the achievement manager code in the
> > SDK code. Does this mean that mod authors will be able to incorporate
> > achievements in their mods?
> >
> >
> > On 29 Jan 2008, at 22:21, Benjamin Davison wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > http://www.steampowered.com/steamworks/
> > >
> > > Are mod authors ever going to be able to get in on this action? Some
> > > of the
> > > features look mighty tasty.
> > >
> > > --
> > > - Benjamin Davison
> > > --
> > >
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> > >
> >
> >
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>
>
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>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

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