-- [ Picked text/plain from multipart/alternative ] Lol. On Jan 30, 2008 12:05 AM, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote:
> -- > [ Picked text/plain from multipart/alternative ] > http://collective.valve-erc.com/index.php?news=1080357489-51167900 > > Hey, it says "in a few weeks", so according to Valve time we will get it > along with Episode 3 :P > > 2008/1/30, Maarten De Meyer <[EMAIL PROTECTED]>: > > > > Reason is simple I think. Steam is a success already with some big > > publishers using it. Valve does not need mods anymore to promote its > > platform, on the contrary, we would only be in competition with the real > > 'paying' Valve clients and even be bad PR by offering lesser quality > > products than the current Steam offer. > > > > Plus if they would want to support even only the 'better' mods out > there, > > they'd still end up with a list of a few dozen mods, for which they'd > have > > to do the distribution etc, logistically this is very expensive. Not to > > mention quality control, it'd be a nightmare. > > > > Actually - and please don't read a reproach in this valve, from a > business > > point of view, they have no interest at all in supporting mods. If Steam > > would not have become a success of its own, mods could have been > > interesting to boost the platform, but now, they would be stupid to > > support us logistically. > > > > So in my eyes they're doing what they can within their business > > constraints. They provide us with an extensive SDK, a mailing list + > > personal email support, and Mike Durand's extra hours. They let us do > the > > distribution/versioning etc so that they don't offend their paying steam > > publisher clients, but allow us to still use the platform. > > > > I don't think we can ask for more really. Except maybe that yeah, they > > shouldn't have made that promise earlier on [ if they really did, my > > memory is already becoming vague on the subject :p ] > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Remember that Valve promised Steam Delivery for Mods a long, long time > > > ago, > > > and for whatever reason, that never came to fruition. Don't hold your > > > breath > > > for anythin like this > > > > > > On Jan 30, 2008 11:31 AM, Tom Leighton <[EMAIL PROTECTED]> > > > wrote: > > > > > >> Could VALVe not implement an api where that a mod "ID" if you will is > > >> registered with SteamWorks, (no need for anything fancy, maybe a guid > > >> style id, or simply a number), and then the mod developers can add > > >> > > >> Update URL (Update location, maybe some data files to tell what > update > > >> is newer, etc) > > >> Stats URL (Stats location, used for achievements, etc) > > >> > > >> and stuff like that. It means valve dont store anything, we can have > > >> steam functionality, and maybe even an integrated steam > > >> download/installer? :P > > >> > > >> >> Not at this time, we don't have a pipeline in place to support > > >> arbitrary > > >> >> mods let alone the infrastructure for it :) > > >> >> > > >> >> - Alfred > > >> >> > > >> >> > > >> >>> -----Original Message----- > > >> >>> From: [EMAIL PROTECTED] [mailto:hlcoders- > > >> >>> [EMAIL PROTECTED] On Behalf Of Adam Buckland > > >> >>> Sent: Tuesday, January 29, 2008 2:27 PM > > >> >>> To: [email protected] > > >> >>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that > > pie > > >> >>> > > >> >> ;) > > >> >> > > >> >>> Actually, on another note, there's the achievement manager code > in > > >> the > > >> >>> SDK code. Does this mean that mod authors will be able to > > >> incorporate > > >> >>> achievements in their mods? > > >> >>> > > >> >>> > > >> >>> On 29 Jan 2008, at 22:21, Benjamin Davison wrote: > > >> >>> > > >> >>> > > >> >>>> -- > > >> >>>> [ Picked text/plain from multipart/alternative ] > > >> >>>> http://www.steampowered.com/steamworks/ > > >> >>>> > > >> >>>> Are mod authors ever going to be able to get in on this action? > > >> Some > > >> >>>> of the > > >> >>>> features look mighty tasty. > > >> >>>> > > >> >>>> -- > > >> >>>> - Benjamin Davison > > >> >>>> -- > > >> >>>> > > >> >>>> _______________________________________________ > > >> >>>> To unsubscribe, edit your list preferences, or view the list > > >> >>>> archives, please visit: > > >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >>>> > > >> >>>> > > >> >>> _______________________________________________ > > >> >>> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> >>> please visit: > > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >>> > > >> >> _______________________________________________ > > >> >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> >> please visit: > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> > > >> >> > > >> >> > > >> > > > >> > > > >> > -- > > >> > Matt Stafford (Wraiyth) > > >> > http://www.wraiyth.com > > >> > -- > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > > >> > > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > > > > -- > > > Matt Stafford (Wraiyth) > > > http://www.wraiyth.com > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

