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[ Picked text/plain from multipart/alternative ]
Lol.

On Jan 30, 2008 12:05 AM, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]>
wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> http://collective.valve-erc.com/index.php?news=1080357489-51167900
>
> Hey, it says "in a few weeks", so according to Valve time we will get it
> along with Episode 3 :P
>
> 2008/1/30, Maarten De Meyer <[EMAIL PROTECTED]>:
> >
> > Reason is simple I think. Steam is a success already with some big
> > publishers using it. Valve does not need mods anymore to promote its
> > platform, on the contrary, we would only be in competition with the real
> > 'paying' Valve clients and even be bad PR by offering lesser quality
> > products than the current Steam offer.
> >
> > Plus if they would want to support even only the 'better' mods out
> there,
> > they'd still end up with a list of a few dozen mods, for which they'd
> have
> > to do the distribution etc, logistically this is very expensive. Not to
> > mention quality control, it'd be a nightmare.
> >
> > Actually - and please don't read a reproach in this valve, from a
> business
> > point of view, they have no interest at all in supporting mods. If Steam
> > would not have become a success of its own, mods could have been
> > interesting to boost the platform, but now, they would be stupid to
> > support us logistically.
> >
> > So in my eyes they're doing what they can within their business
> > constraints. They provide us with an extensive SDK, a mailing list +
> > personal email support, and Mike Durand's extra hours. They let us do
> the
> > distribution/versioning etc so that they don't offend their paying steam
> > publisher clients, but allow us to still use the platform.
> >
> > I don't think we can ask for more really. Except maybe that yeah, they
> > shouldn't have made that promise earlier on [ if they really did, my
> > memory is already becoming vague on the subject :p ]
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Remember that Valve promised Steam Delivery for Mods a long, long time
> > > ago,
> > > and for whatever reason, that never came to fruition. Don't hold your
> > > breath
> > > for anythin like this
> > >
> > > On Jan 30, 2008 11:31 AM, Tom Leighton <[EMAIL PROTECTED]>
> > > wrote:
> > >
> > >> Could VALVe not implement an api where that a mod "ID" if you will is
> > >> registered with SteamWorks, (no need for anything fancy, maybe a guid
> > >> style id, or simply a number), and then the mod developers can add
> > >>
> > >> Update URL (Update location, maybe some data files to tell what
> update
> > >> is newer, etc)
> > >> Stats URL (Stats location, used for achievements, etc)
> > >>
> > >> and stuff like that. It means valve dont store anything, we can have
> > >> steam functionality, and maybe even an integrated steam
> > >> download/installer? :P
> > >>
> > >> >> Not at this time, we don't have a pipeline in place to support
> > >> arbitrary
> > >> >> mods let alone the infrastructure for it :)
> > >> >>
> > >> >> - Alfred
> > >> >>
> > >> >>
> > >> >>> -----Original Message-----
> > >> >>> From: [EMAIL PROTECTED] [mailto:hlcoders-
> > >> >>> [EMAIL PROTECTED] On Behalf Of Adam Buckland
> > >> >>> Sent: Tuesday, January 29, 2008 2:27 PM
> > >> >>> To: [email protected]
> > >> >>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that
> > pie
> > >> >>>
> > >> >> ;)
> > >> >>
> > >> >>> Actually, on another note, there's the achievement manager code
> in
> > >> the
> > >> >>> SDK code. Does this mean that mod authors will be able to
> > >> incorporate
> > >> >>> achievements in their mods?
> > >> >>>
> > >> >>>
> > >> >>> On 29 Jan 2008, at 22:21, Benjamin Davison wrote:
> > >> >>>
> > >> >>>
> > >> >>>> --
> > >> >>>> [ Picked text/plain from multipart/alternative ]
> > >> >>>> http://www.steampowered.com/steamworks/
> > >> >>>>
> > >> >>>> Are mod authors ever going to be able to get in on this action?
> > >> Some
> > >> >>>> of the
> > >> >>>> features look mighty tasty.
> > >> >>>>
> > >> >>>> --
> > >> >>>> - Benjamin Davison
> > >> >>>> --
> > >> >>>>
> > >> >>>> _______________________________________________
> > >> >>>> To unsubscribe, edit your list preferences, or view the list
> > >> >>>> archives, please visit:
> > >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >>>>
> > >> >>>>
> > >> >>> _______________________________________________
> > >> >>> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >>> please visit:
> > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >>>
> > >> >> _______________________________________________
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >> please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >>
> > >> >>
> > >> >>
> > >> >
> > >> >
> > >> > --
> > >> > Matt Stafford (Wraiyth)
> > >> > http://www.wraiyth.com
> > >> > --
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >
> > >> >
> > >> >
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > Matt Stafford (Wraiyth)
> > > http://www.wraiyth.com
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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