--
[ Picked text/plain from multipart/alternative ]
http://collective.valve-erc.com/index.php?news=1080357489-51167900

Hey, it says "in a few weeks", so according to Valve time we will get it
along with Episode 3 :P

2008/1/30, Maarten De Meyer <[EMAIL PROTECTED]>:
>
> Reason is simple I think. Steam is a success already with some big
> publishers using it. Valve does not need mods anymore to promote its
> platform, on the contrary, we would only be in competition with the real
> 'paying' Valve clients and even be bad PR by offering lesser quality
> products than the current Steam offer.
>
> Plus if they would want to support even only the 'better' mods out there,
> they'd still end up with a list of a few dozen mods, for which they'd have
> to do the distribution etc, logistically this is very expensive. Not to
> mention quality control, it'd be a nightmare.
>
> Actually - and please don't read a reproach in this valve, from a business
> point of view, they have no interest at all in supporting mods. If Steam
> would not have become a success of its own, mods could have been
> interesting to boost the platform, but now, they would be stupid to
> support us logistically.
>
> So in my eyes they're doing what they can within their business
> constraints. They provide us with an extensive SDK, a mailing list +
> personal email support, and Mike Durand's extra hours. They let us do the
> distribution/versioning etc so that they don't offend their paying steam
> publisher clients, but allow us to still use the platform.
>
> I don't think we can ask for more really. Except maybe that yeah, they
> shouldn't have made that promise earlier on [ if they really did, my
> memory is already becoming vague on the subject :p ]
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Remember that Valve promised Steam Delivery for Mods a long, long time
> > ago,
> > and for whatever reason, that never came to fruition. Don't hold your
> > breath
> > for anythin like this
> >
> > On Jan 30, 2008 11:31 AM, Tom Leighton <[EMAIL PROTECTED]>
> > wrote:
> >
> >> Could VALVe not implement an api where that a mod "ID" if you will is
> >> registered with SteamWorks, (no need for anything fancy, maybe a guid
> >> style id, or simply a number), and then the mod developers can add
> >>
> >> Update URL (Update location, maybe some data files to tell what update
> >> is newer, etc)
> >> Stats URL (Stats location, used for achievements, etc)
> >>
> >> and stuff like that. It means valve dont store anything, we can have
> >> steam functionality, and maybe even an integrated steam
> >> download/installer? :P
> >>
> >> >> Not at this time, we don't have a pipeline in place to support
> >> arbitrary
> >> >> mods let alone the infrastructure for it :)
> >> >>
> >> >> - Alfred
> >> >>
> >> >>
> >> >>> -----Original Message-----
> >> >>> From: [EMAIL PROTECTED] [mailto:hlcoders-
> >> >>> [EMAIL PROTECTED] On Behalf Of Adam Buckland
> >> >>> Sent: Tuesday, January 29, 2008 2:27 PM
> >> >>> To: [email protected]
> >> >>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that
> pie
> >> >>>
> >> >> ;)
> >> >>
> >> >>> Actually, on another note, there's the achievement manager code in
> >> the
> >> >>> SDK code. Does this mean that mod authors will be able to
> >> incorporate
> >> >>> achievements in their mods?
> >> >>>
> >> >>>
> >> >>> On 29 Jan 2008, at 22:21, Benjamin Davison wrote:
> >> >>>
> >> >>>
> >> >>>> --
> >> >>>> [ Picked text/plain from multipart/alternative ]
> >> >>>> http://www.steampowered.com/steamworks/
> >> >>>>
> >> >>>> Are mod authors ever going to be able to get in on this action?
> >> Some
> >> >>>> of the
> >> >>>> features look mighty tasty.
> >> >>>>
> >> >>>> --
> >> >>>> - Benjamin Davison
> >> >>>> --
> >> >>>>
> >> >>>> _______________________________________________
> >> >>>> To unsubscribe, edit your list preferences, or view the list
> >> >>>> archives, please visit:
> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>>
> >> >>>>
> >> >>> _______________________________________________
> >> >>> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >>
> >> >
> >> >
> >> > --
> >> > Matt Stafford (Wraiyth)
> >> > http://www.wraiyth.com
> >> > --
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> >
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > Matt Stafford (Wraiyth)
> > http://www.wraiyth.com
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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