-- [ Picked text/plain from multipart/alternative ] http://collective.valve-erc.com/index.php?news=1080357489-51167900
Hey, it says "in a few weeks", so according to Valve time we will get it along with Episode 3 :P 2008/1/30, Maarten De Meyer <[EMAIL PROTECTED]>: > > Reason is simple I think. Steam is a success already with some big > publishers using it. Valve does not need mods anymore to promote its > platform, on the contrary, we would only be in competition with the real > 'paying' Valve clients and even be bad PR by offering lesser quality > products than the current Steam offer. > > Plus if they would want to support even only the 'better' mods out there, > they'd still end up with a list of a few dozen mods, for which they'd have > to do the distribution etc, logistically this is very expensive. Not to > mention quality control, it'd be a nightmare. > > Actually - and please don't read a reproach in this valve, from a business > point of view, they have no interest at all in supporting mods. If Steam > would not have become a success of its own, mods could have been > interesting to boost the platform, but now, they would be stupid to > support us logistically. > > So in my eyes they're doing what they can within their business > constraints. They provide us with an extensive SDK, a mailing list + > personal email support, and Mike Durand's extra hours. They let us do the > distribution/versioning etc so that they don't offend their paying steam > publisher clients, but allow us to still use the platform. > > I don't think we can ask for more really. Except maybe that yeah, they > shouldn't have made that promise earlier on [ if they really did, my > memory is already becoming vague on the subject :p ] > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Remember that Valve promised Steam Delivery for Mods a long, long time > > ago, > > and for whatever reason, that never came to fruition. Don't hold your > > breath > > for anythin like this > > > > On Jan 30, 2008 11:31 AM, Tom Leighton <[EMAIL PROTECTED]> > > wrote: > > > >> Could VALVe not implement an api where that a mod "ID" if you will is > >> registered with SteamWorks, (no need for anything fancy, maybe a guid > >> style id, or simply a number), and then the mod developers can add > >> > >> Update URL (Update location, maybe some data files to tell what update > >> is newer, etc) > >> Stats URL (Stats location, used for achievements, etc) > >> > >> and stuff like that. It means valve dont store anything, we can have > >> steam functionality, and maybe even an integrated steam > >> download/installer? :P > >> > >> >> Not at this time, we don't have a pipeline in place to support > >> arbitrary > >> >> mods let alone the infrastructure for it :) > >> >> > >> >> - Alfred > >> >> > >> >> > >> >>> -----Original Message----- > >> >>> From: [EMAIL PROTECTED] [mailto:hlcoders- > >> >>> [EMAIL PROTECTED] On Behalf Of Adam Buckland > >> >>> Sent: Tuesday, January 29, 2008 2:27 PM > >> >>> To: [email protected] > >> >>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that > pie > >> >>> > >> >> ;) > >> >> > >> >>> Actually, on another note, there's the achievement manager code in > >> the > >> >>> SDK code. Does this mean that mod authors will be able to > >> incorporate > >> >>> achievements in their mods? > >> >>> > >> >>> > >> >>> On 29 Jan 2008, at 22:21, Benjamin Davison wrote: > >> >>> > >> >>> > >> >>>> -- > >> >>>> [ Picked text/plain from multipart/alternative ] > >> >>>> http://www.steampowered.com/steamworks/ > >> >>>> > >> >>>> Are mod authors ever going to be able to get in on this action? > >> Some > >> >>>> of the > >> >>>> features look mighty tasty. > >> >>>> > >> >>>> -- > >> >>>> - Benjamin Davison > >> >>>> -- > >> >>>> > >> >>>> _______________________________________________ > >> >>>> To unsubscribe, edit your list preferences, or view the list > >> >>>> archives, please visit: > >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>>> > >> >>>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >>> please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> >> > >> > > >> > > >> > -- > >> > Matt Stafford (Wraiyth) > >> > http://www.wraiyth.com > >> > -- > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Matt Stafford (Wraiyth) > > http://www.wraiyth.com > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

