Reason is simple I think. Steam is a success already with some big publishers using it. Valve does not need mods anymore to promote its platform, on the contrary, we would only be in competition with the real 'paying' Valve clients and even be bad PR by offering lesser quality products than the current Steam offer.
Plus if they would want to support even only the 'better' mods out there, they'd still end up with a list of a few dozen mods, for which they'd have to do the distribution etc, logistically this is very expensive. Not to mention quality control, it'd be a nightmare. Actually - and please don't read a reproach in this valve, from a business point of view, they have no interest at all in supporting mods. If Steam would not have become a success of its own, mods could have been interesting to boost the platform, but now, they would be stupid to support us logistically. So in my eyes they're doing what they can within their business constraints. They provide us with an extensive SDK, a mailing list + personal email support, and Mike Durand's extra hours. They let us do the distribution/versioning etc so that they don't offend their paying steam publisher clients, but allow us to still use the platform. I don't think we can ask for more really. Except maybe that yeah, they shouldn't have made that promise earlier on [ if they really did, my memory is already becoming vague on the subject :p ] > -- > [ Picked text/plain from multipart/alternative ] > Remember that Valve promised Steam Delivery for Mods a long, long time > ago, > and for whatever reason, that never came to fruition. Don't hold your > breath > for anythin like this > > On Jan 30, 2008 11:31 AM, Tom Leighton <[EMAIL PROTECTED]> > wrote: > >> Could VALVe not implement an api where that a mod "ID" if you will is >> registered with SteamWorks, (no need for anything fancy, maybe a guid >> style id, or simply a number), and then the mod developers can add >> >> Update URL (Update location, maybe some data files to tell what update >> is newer, etc) >> Stats URL (Stats location, used for achievements, etc) >> >> and stuff like that. It means valve dont store anything, we can have >> steam functionality, and maybe even an integrated steam >> download/installer? :P >> >> >> Not at this time, we don't have a pipeline in place to support >> arbitrary >> >> mods let alone the infrastructure for it :) >> >> >> >> - Alfred >> >> >> >> >> >>> -----Original Message----- >> >>> From: [EMAIL PROTECTED] [mailto:hlcoders- >> >>> [EMAIL PROTECTED] On Behalf Of Adam Buckland >> >>> Sent: Tuesday, January 29, 2008 2:27 PM >> >>> To: [email protected] >> >>> Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie >> >>> >> >> ;) >> >> >> >>> Actually, on another note, there's the achievement manager code in >> the >> >>> SDK code. Does this mean that mod authors will be able to >> incorporate >> >>> achievements in their mods? >> >>> >> >>> >> >>> On 29 Jan 2008, at 22:21, Benjamin Davison wrote: >> >>> >> >>> >> >>>> -- >> >>>> [ Picked text/plain from multipart/alternative ] >> >>>> http://www.steampowered.com/steamworks/ >> >>>> >> >>>> Are mod authors ever going to be able to get in on this action? >> Some >> >>>> of the >> >>>> features look mighty tasty. >> >>>> >> >>>> -- >> >>>> - Benjamin Davison >> >>>> -- >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>>> >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> > >> > >> > -- >> > Matt Stafford (Wraiyth) >> > http://www.wraiyth.com >> > -- >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

