--
[ Picked text/plain from multipart/alternative ]
He is talking about Release, you can still 'debug' into release (using debug
in this way is a verb).

On Fri, Feb 29, 2008 at 6:18 AM, Tom Edwards <[EMAIL PROTECTED]>
wrote:

> Let me rephrase that: I've /never/ run in debug. :-p VS2008 can only
> build release.
>
> David Shaw wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > My comment applied to the RELEASE build.
> >
> > In release builds there is a pdb file that is created specifically for
> that
> > build of the code.  Then if you 'debug run' the release version of the
> exe
> > from visual studio, it will load the pdb file to link the line of code
> you
> > are on with the line that is being run in the exe (this is all compiled
> into
> > one file when compiled under debug).  If you are using the wrong pdb
> file
> > and you have changed the code in any way i.e. added a line of code, then
> the
> > pdb line linking will be out, and it will show you the wrong line of
> code
> > that is being executed in the debugger.
> >
> > So in short, make sure that the pdb and exe files that are being used
> are
> > built at the same time otherwise you will run into problems.
> >
> > David (PulledPin) Shaw
> > www.hl2ctf.com
> >
> > On 29/02/2008, Tom Edwards <[EMAIL PROTECTED]> wrote:
> >
> >> Thanks, but I'm not running in debug. (Forgot to send this!)
> >>
> >>
> >> David Shaw wrote:
> >>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>>
> >>> This is a long shot, but if you are running release code and the pdb
> >>>
> >> files
> >>
> >>> have not been updated, then the debugger will interpret the line of
> code
> >>> that is being run to be the wrong one in the code you are looking at.
> >>> Normally it wouldn't let you debug, but stranger things have happened
> >>>
> >> (and
> >>
> >>> I've seen this before).
> >>>
> >>> To check this add in a Msg() call and output the bool to see if the
> exe
> >>>
> >> is
> >>
> >>> really going into the if function with a false
> >>>
> >>> David (PulledPin) Shaw
> >>> www.hl2ctf.com
> >>>
> >>> On 27/02/2008, Tom Edwards <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>> Absolutely nothing. (Well, I added some of the diagnostic code I
> >>>> mentioned in the first message, but that doesn't have any effect on
> the
> >>>> behaviour.)
> >>>>
> >>>>
> >>>> Grash wrote:
> >>>>
> >>>>
> >>>>> What did you change in the model entity tutorial?
> >>>>>
> >>>>>
> >>>>> --- Tom Edwards <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> I'm still working on VDC documentation. I've completed a new
> version
> >>>>>> of
> >>>>>> the model entity tutorial, but there's a curiosity I'd like to have
> >>>>>> explained to me. If the player stands in front of the
> my_model_entity
> >>>>>> as
> >>>>>> it moves, it will execute a chunk of IF code in MoveThink()
> >>>>>> regardless
> >>>>>> of whether the conditions for it are true!
> >>>>>>
> >>>>>> I added a console message when the if statement is executed (which
> >>>>>> appears every time the entity hits me) and disabled the random
> >>>>>> AbsVector
> >>>>>> changes. The code is _definitely_ being executed ahead of time.
> >>>>>>
> >>>>>> What's going on here? The code is at
> >>>>>> http://developer.valvesoftware.com/wiki/Model_Entity .
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
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> >>>>>> archives, please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>
> ____________________________________________________________________________________
> >>
> >>>>> Be a better friend, newshound, and
> >>>>> know-it-all with Yahoo! Mobile.  Try it now.
> >>>>>
> >>>>>
> >>>> http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
> >>>>
> >>>>
> >>>>> _______________________________________________
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> archives,
> >>>>>
> >>>>>
> >>>> please visit:
> >>>>
> >>>>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> > --
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
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>
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