Look at src/game/client/detailobjectsystem.cpp. It's the part of the client DLL that loads and processes all of the data output by vbsp for detail sprites.
Jay -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan Sent: Friday, March 14, 2008 8:14 AM To: Ryan Sheffer Cc: [email protected] Subject: Re: [hlcoders] extract detail model positions from a .bsp file? Hi Ryan, By detail props I mean the type of models that are generated automatically on a "WorldVertexTransition" transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [email protected] Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan <[EMAIL PROTECTED]> wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _________________________________________________________________ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=click&clientID=832&re ferral=hotmailtaglineOct07&URL=http://music.ninemsn.com.au/roguetraders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _________________________________________________________________ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom %2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810&_t=766724125&_r=Hotmail_Email _Tagline_MyCareer_Oct07&_m=EXT _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

