SORRY. WILL NOT HAPPEN AGAIN.

On Fri, Mar 14, 2008 at 1:49 PM, Chrs Anderson
<[EMAIL PROTECTED]> wrote:
> DO NOT EMAIL ME
>
>
>
>  Nick <[EMAIL PROTECTED]> wrote:
>   Hotmail is screwing up the entire message list. Please use gmail instead.
>
>
> On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote:
>  > Hi Ryan,
>  > By detail props I mean the type of models that are generated automatically 
> on a "WorldVertexTransition" transition texture based on alpha ranges
>  > I always thought it was done at compile time because I see the following 
> line when compiling
>  > Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
>  > or is this something else?
>  > I would look in the bsp file if there was a simple way to read it as text? 
> -is there? - it just looks like garlbe mess when i open one in notpad..maybe 
> i should try a hex editor? I havent looked into the code for the bsp files 
> yet maybe I will now have a look..any help on this would be cool cause then 
> we might be able to make a small tool that others can use to place any type 
> of entity.
>  >
>  > thanks again
>  > adam
>  >
>  >
>  > Date: Thu, 13 Mar 2008 23:18:45 -0700
>  > From: [EMAIL PROTECTED]
>  > To: [EMAIL PROTECTED]; [email protected]
>  > Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract 
> detail model positions from a .bsp file?
>  >
>  > Are you sure they are compiled? I thought those were generated as 
> func_detail on runtime. If surface detail models are done on compile, they 
> are probably merged with Model 0 (worldspawn). If you find those are 
> generated in vbsp, then just alter vbsp to dump a list of coordinates for 
> you. We have the vbsp code, not the orange box ones yet though I don't think.
>  >
>  >
>
>
> > On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan wrote:
>  >
>  >
>  >
>  >
>  >
>  > Hi Again all,
>  >
>  >
>  >
>  > Is there any way anyone
>  >
>  > knows of a way to extract detail model positions from a .bsp file? I would 
> like to be able to rip the x,y,z
>  >
>  > information of the detail models so that I can use the coordinates to place
>  >
>  > static props. By detail models I mean the unlit models that are emitted 
> from a
>  >
>  > .vbsp file at compile time.
>  >
>  >
>  >
>  > Any ideas help?
>  >
>  >
>  >
>  > Adam
>  >
>  >
>  >
>  >
>  >
>  > _________________________________________________________________
>  >
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>  > 
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>  >
>  > --
>  > ~Ryan
>  >
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