> Date: Fri, 14 Mar 2008 14:24:44 -0500> From: [EMAIL PROTECTED]> To:
> hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] extract detail model
> positions from a .bsp file?> > LMAO
> SORRY. WILL NOT HAPPEN AGAIN.> > On Fri, Mar 14, 2008 at 1:49 PM, Chrs
> Anderson> <[EMAIL PROTECTED]> wrote:> > DO NOT EMAIL ME> >> >> >> > Nick
> <[EMAIL PROTECTED]> wrote:> > Hotmail is screwing up the entire message list.
> Please use gmail instead.> >> >> > On Fri, Mar 14, 2008 at 10:14 AM, Adam
> Donovan wrote:> > > Hi Ryan,> > > By detail props I mean the type of models
> that are generated automatically on a "WorldVertexTransition" transition
> texture based on alpha ranges> > > I always thought it was done at compile
> time because I see the following line when compiling> > > Placing detail
> props : 0...1...2...3...4...5...6...7...8...9...10> > > or is this something
> else?> > > I would look in the bsp file if there was a simple way to read it
> as text? -is there? - it just looks like garlbe mess when i open one in
> notpad..maybe i should try a hex editor? I havent looked into the code for
> the bsp files yet maybe I will now have a look..any help on this would be
> cool cause then we might be able to make a small tool that others can use to
> place any type of entity.> > >> > > thanks again> > > adam> > >> > >> > >
> Date: Thu, 13 Mar 2008 23:18:45 -0700> > > From: [EMAIL PROTECTED]> > > To:
> [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com> > > Subject: Re:
> [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model
> positions from a .bsp file?> > >> > > Are you sure they are compiled? I
> thought those were generated as func_detail on runtime. If surface detail
> models are done on compile, they are probably merged with Model 0
> (worldspawn). If you find those are generated in vbsp, then just alter vbsp
> to dump a list of coordinates for you. We have the vbsp code, not the orange
> box ones yet though I don't think.> > >> > >> >> >> > > On Thu, Mar 13, 2008
> at 7:02 PM, Adam Donovan wrote:> > >> > >> > >> > >> > >> > > Hi Again all,>
> > >> > >> > >> > > Is there any way anyone> > >> > > knows of a way to
> extract detail model positions from a .bsp file? I would like to be able to
> rip the x,y,z> > >> > > information of the detail models so that I can use
> the coordinates to place> > >> > > static props. By detail models I mean the
> unlit models that are emitted from a> > >> > > .vbsp file at compile time.> >
> >> > >> > >> > > Any ideas help?> > >> > >> > >> > > Adam> > >> > >> > >> >
> >> > >> > >
> _________________________________________________________________> > >> > >
> New music from the Rogue Traders - listen now!> > >> > >
> http://ninemsn.com.au/share/redir/adTrack.asp?mode=click&clientID=832&referral=hotmailtaglineOct07&URL=http://music.ninemsn.com.au/roguetraders>
> > >> > >> > > _______________________________________________> > >> > > To
> unsubscribe, edit your list preferences, or view the list archives, please
> visit:> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >
> >> > >> > >> > >> > >> > > --> > > ~Ryan> > >> > >
> _________________________________________________________________> > >
> Overpaid or Underpaid? Check our comprehensive Salary Centre> > >
> http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810&_t=766724125&_r=Hotmail_Email_Tagline_MyCareer_Oct07&_m=EXT>
> > > _______________________________________________> > > To unsubscribe,
> edit your list preferences, or view the list archives, please visit:> > >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >> >> >
> _______________________________________________> > To unsubscribe, edit your
> list preferences, or view the list archives, please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >
> _______________________________________________> > To unsubscribe, edit your
> list preferences, or view the list archives, please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >
> _______________________________________________> To unsubscribe, edit your
> list preferences, or view the list archives, please visit:>
> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
_________________________________________________________________
Express yourself instantly with MSN Messenger! Download today it's FREE!
http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders