> Date: Fri, 14 Mar 2008 14:24:44 -0500> From: [EMAIL PROTECTED]> To: 
> hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] extract detail model 
> positions from a .bsp file?> > LMAO
> SORRY. WILL NOT HAPPEN AGAIN.> > On Fri, Mar 14, 2008 at 1:49 PM, Chrs 
> Anderson> <[EMAIL PROTECTED]> wrote:> > DO NOT EMAIL ME> >> >> >> > Nick 
> <[EMAIL PROTECTED]> wrote:> > Hotmail is screwing up the entire message list. 
> Please use gmail instead.> >> >> > On Fri, Mar 14, 2008 at 10:14 AM, Adam 
> Donovan wrote:> > > Hi Ryan,> > > By detail props I mean the type of models 
> that are generated automatically on a "WorldVertexTransition" transition 
> texture based on alpha ranges> > > I always thought it was done at compile 
> time because I see the following line when compiling> > > Placing detail 
> props : 0...1...2...3...4...5...6...7...8...9...10> > > or is this something 
> else?> > > I would look in the bsp file if there was a simple way to read it 
> as text? -is there? - it just looks like garlbe mess when i open one in 
> notpad..maybe i should try a hex editor? I havent looked into the code for 
> the bsp files yet maybe I will now have a look..any help on this would be 
> cool cause then we might be able to make a small tool that others can use to 
> place any type of entity.> > >> > > thanks again> > > adam> > >> > >> > > 
> Date: Thu, 13 Mar 2008 23:18:45 -0700> > > From: [EMAIL PROTECTED]> > > To: 
> [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com> > > Subject: Re: 
> [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model 
> positions from a .bsp file?> > >> > > Are you sure they are compiled? I 
> thought those were generated as func_detail on runtime. If surface detail 
> models are done on compile, they are probably merged with Model 0 
> (worldspawn). If you find those are generated in vbsp, then just alter vbsp 
> to dump a list of coordinates for you. We have the vbsp code, not the orange 
> box ones yet though I don't think.> > >> > >> >> >> > > On Thu, Mar 13, 2008 
> at 7:02 PM, Adam Donovan wrote:> > >> > >> > >> > >> > >> > > Hi Again all,> 
> > >> > >> > >> > > Is there any way anyone> > >> > > knows of a way to 
> extract detail model positions from a .bsp file? I would like to be able to 
> rip the x,y,z> > >> > > information of the detail models so that I can use 
> the coordinates to place> > >> > > static props. By detail models I mean the 
> unlit models that are emitted from a> > >> > > .vbsp file at compile time.> > 
> >> > >> > >> > > Any ideas help?> > >> > >> > >> > > Adam> > >> > >> > >> > 
> >> > >> > > 
> _________________________________________________________________> > >> > > 
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>  > >> > >> > > _______________________________________________> > >> > > To 
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> >> > >> > >> > >> > >> > > --> > > ~Ryan> > >> > > 
> _________________________________________________________________> > > 
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