WHAT DID WE JUST SAY ABOUT HOTMAIL!?!?!?!?!?! :P [Mk-Ultra] xXx wrote: > > > >> Date: Fri, 14 Mar 2008 14:24:44 -0500> From: [EMAIL PROTECTED]> To: >> hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] extract detail >> model positions from a .bsp file?> > LMAO >> SORRY. WILL NOT HAPPEN AGAIN.> > On Fri, Mar 14, 2008 at 1:49 PM, Chrs >> Anderson> <[EMAIL PROTECTED]> wrote:> > DO NOT EMAIL ME> >> >> >> > Nick >> <[EMAIL PROTECTED]> wrote:> > Hotmail is screwing up the entire message >> list. Please use gmail instead.> >> >> > On Fri, Mar 14, 2008 at 10:14 AM, >> Adam Donovan wrote:> > > Hi Ryan,> > > By detail props I mean the type of >> models that are generated automatically on a "WorldVertexTransition" >> transition texture based on alpha ranges> > > I always thought it was done >> at compile time because I see the following line when compiling> > > Placing >> detail props : 0...1...2...3...4...5...6...7...8...9...10> > > or is this >> something else?> > > I would look in the bsp file if there was a simple way >> to read it as text? -is there? - it just looks like garlbe mess when i open >> one in notpad..maybe i should try a hex editor? I havent looked into the >> code for the bsp files yet maybe I will now have a look..any help on this >> would be cool cause then we might be able to make a small tool that others >> can use to place any type of entity.> > >> > > thanks again> > > adam> > >> >> > >> > > Date: Thu, 13 Mar 2008 23:18:45 -0700> > > From: [EMAIL PROTECTED]> >> > > To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com> > > Subject: Re: >> [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model >> positions from a .bsp file?> > >> > > Are you sure they are compiled? I >> thought those were generated as func_detail on runtime. If surface detail >> models are done on compile, they are probably merged with Model 0 >> (worldspawn). If you find those are generated in vbsp, then just alter vbsp >> to dump a list of coordinates for you. We have the vbsp code, not the orange >> box ones yet though I don't think.> > >> > >> >> >> > > On Thu, Mar 13, 2008 >> at 7:02 PM, Adam Donovan wrote:> > >> > >> > >> > >> > >> > > Hi Again all,> >> > >> > >> > >> > > Is there any way anyone> > >> > > knows of a way to >> extract detail model positions from a .bsp file? I would like to be able to >> rip the x,y,z> > >> > > information of the detail models so that I can use >> the coordinates to place> > >> > > static props. By detail models I mean the >> unlit models that are emitted from a> > >> > > .vbsp file at compile time.> >> > >> > >> > >> > > Any ideas help?> > >> > >> > >> > > Adam> > >> > >> > >> >> > >> > >> > > >> _________________________________________________________________> > >> > > >> New music from the Rogue Traders - listen now!> > >> > > >> http://ninemsn.com.au/share/redir/adTrack.asp?mode=click&clientID=832&referral=hotmailtaglineOct07&URL=http://music.ninemsn.com.au/roguetraders> >> > >> > >> > > _______________________________________________> > >> > > To >> unsubscribe, edit your list preferences, or view the list archives, please >> visit:> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> >> > >> > >> > >> > >> > > --> > > ~Ryan> > >> > > >> _________________________________________________________________> > > >> Overpaid or Underpaid? Check our comprehensive Salary Centre> > > >> http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810&_t=766724125&_r=Hotmail_Email_Tagline_MyCareer_Oct07&_m=EXT> >> > > _______________________________________________> > > To unsubscribe, >> edit your list preferences, or view the list archives, please visit:> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >> >> > >> _______________________________________________> > To unsubscribe, edit your >> list preferences, or view the list archives, please visit:> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > >> _______________________________________________> > To unsubscribe, edit your >> list preferences, or view the list archives, please visit:> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > >> _______________________________________________> To unsubscribe, edit your >> list preferences, or view the list archives, please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> > _________________________________________________________________ > Express yourself instantly with MSN Messenger! Download today it's FREE! > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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