It says its on line 36 which is around the collision model command.
Try putting the { at the end of the line after the SMD file name
rather than on a newline.
- Jed
On 22/03/2008, Jake Breen <[EMAIL PROTECTED]> wrote:
> Okay..I can't seem to compile a model with physics with the Orange Box
> studiomdl. At the moment I'm doing a series of ports of Postal 2 Player
> Models (With Permission, heck they're even encouraging it.
> http://oxihosting.com/files/100/maxpostal2awesome.jpg = proof.) And I'm
> at the postal babe, thought I'd try and give them something extra to
> play with..So I can't simply compile with the ep1 studiomdl since it
> doesn't support $jigglebone
>
> My compile log
>
> Created command line: "D:\Program
>
> Files\Steam\steamapps\frostbitex460\sourcesdk\bin\orangebox\bin\studiomdl.exe"
> -game "D:\Program
> Files\Steam\steamapps\frostbitex460\garrysmod\garrysmod" -nop4 -nox360
> C:\Projects\Postal2\SourcePort\Characters\Postal_Babe\babe.qc
>
> WARNING: AppFramework : Unable to load module p4lib.dll!
> qdir: "c:\projects\postal2\sourceport\characters\postal_babe\"
> gamedir: "D:\Program
> Files\Steam\steamapps\frostbitex460\garrysmod\garrysmod\"
> g_path: "C:\Projects\Postal2\SourcePort\Characters\Postal_Babe\babe.qc"
> Building binary model files...
> Working on "babe.qc"
> SMD MODEL C:\Projects\Postal2\SourcePort\Characters/Postal_Babe\Babe1.smd
> SMD MODEL
> C:\Projects\Postal2\SourcePort\Characters/Postal_Babe/Babe_Ragdoll_seq.smd
> ERROR:
> c:\projects\postal2\sourceport\characters\postal_babe\babe.qc(36): - bad
> command {
> ERROR: Aborted Processing on 'Postal 2\Babe1.mdl'
>
> My qc:
>
> /////////////////////////////////////////////////////////////////////////////
> //
> // Postal 2 Source Port Quake C Script
> // Remember to add the file ext at the end of mesh/animations filepaths
> //
> // -Jake
> /////////////////////////////////////////////////////////////////////////////
>
> // Call the Current Directory
> $cd "C:\Projects\Postal2\SourcePort\Characters"
>
> // Call scale _BEFORE_ smds!!
> // Not needed anymore since it's now scaled down.
> //$scale .45
>
>
> //head controllers
> $attachment "eyes" "MALE01 Head" 0.01 -9.17 149.47 absolute
> $attachment "mouth" "MALE01 Head" 0.80 -5.80 -0.15 rotate 0 -80 -90
>
> // Model Info
> $modelname "Postal 2\Babe1.mdl"
> $model "Babe1" "Postal_Babe\Babe1.smd"
> $cdmaterials "models\Postal 2\Dancer\"
>
> // Animations
>
> //$sequence "Ragdoll" "Postal_Male_Ragdoll_Seq.smd" ACT_DIERAGDOLL 1 fps
> 30.00
>
>
> // Physics Infoz
> $sequence "Ragdoll" "Postal_Babe/Babe_Ragdoll_seq.smd" ACT_DIERAGDOLL 1
> fps 30.00
>
> $collisionmodel "Postal_Babe/Babe_Ragdoll.smd"
> {
>
> $mass 90.0
> $inertia 10.00
> $damping 0.01
> $rotdamping 1.50
> $rootbone "MALE01 Pelvis"
> $jointmerge "MALE01 Pelvis" "MALE01 Spine"
>
> $jointconstrain "MALE01 Spine2" x limit -48.00 48.00 0.00
> $jointconstrain "MALE01 Spine2" y limit -25.00 25.00 0.00
> $jointconstrain "MALE01 Spine2" z limit -25.00 50.00 0.00
>
> $jointconstrain "MALE01 R upperarm" x limit -39.00 39.00 0.00
> $jointconstrain "MALE01 R upperarm" y limit -79.00 95.00 0.00
> $jointconstrain "MALE01 R upperarm" z limit -93.00 23.00 0.00
>
> $jointconstrain "MALE01 L upperarm" x limit -30.00 30.00 0.00
> $jointconstrain "MALE01 L upperarm" y limit -95.00 84.00 0.00
> $jointconstrain "MALE01 L upperarm" z limit -86.00 26.00 0.00
>
> $jointconstrain "MALE01 L Forearm" x limit 0.00 0.00 0.00
> $jointconstrain "MALE01 L Forearm" y limit 0.00 0.00 0.00
> $jointconstrain "MALE01 L Forearm" z limit -149.00 4.00 0.00
>
> $jointconstrain "MALE01 L hand" x limit -37.00 37.00 0.00
> $jointconstrain "MALE01 L hand" y limit 0.00 0.00 0.00
> $jointconstrain "MALE01 L hand" z limit -57.00 59.00 0.00
>
> $jointconstrain "MALE01 R forearm" x limit 0.00 0.00 0.00
> $jointconstrain "MALE01 R forearm" y limit 0.00 0.00 0.00
> $jointconstrain "MALE01 R forearm" z limit -149.00 4.00 0.00
>
> $jointconstrain "MALE01 R hand" x limit -60.00 60.00 0.00
> $jointconstrain "MALE01 R hand" y limit 0.00 0.00 0.00
> $jointconstrain "MALE01 R hand" z limit -57.00 70.00 0.00
>
> $jointconstrain "MALE01 R thigh" x limit -12.00 12.00 0.00
> $jointconstrain "MALE01 R thigh" y limit -8.00 75.00 0.00
> $jointconstrain "MALE01 R thigh" z limit -97.00 32.00 0.00
>
> $jointconstrain "MALE01 R calf" x limit 0.00 0.00 0.00
> $jointconstrain "MALE01 R calf" y limit 0.00 0.00 0.00
> $jointconstrain "MALE01 R calf" z limit -12.00 126.00 0.00
>
> $jointconstrain "MALE01 head" x limit -20.00 20.00 0.00
> $jointconstrain "MALE01 head" y limit -25.00 25.00 0.00
> $jointconstrain "MALE01 head" z limit -13.00 30.00 0.00
>
> $jointconstrain "MALE01 L thigh" x limit -12.00 12.00 0.00
> $jointconstrain "MALE01 L thigh" y limit -73.00 6.00 0.00
> $jointconstrain "MALE01 L thigh" z limit -93.00 30.00 0.00
>
> $jointconstrain "MALE01 L calf" x limit 0.00 0.00 0.00
> $jointconstrain "MALE01 L calf" y limit 0.00 0.00 0.00
> $jointconstrain "MALE01 L calf" z limit -8.00 126.00 0.00
>
> $jointconstrain "MALE01 L foot" x limit 0.00 0.00 0.00
> $jointconstrain "MALE01 L foot" y limit -19.00 19.00 0.00
> $jointconstrain "MALE01 L foot" z limit -15.00 35.00 0.00
>
> $jointconstrain "MALE01 R foot" x limit 0.00 0.00 0.00
> $jointconstrain "MALE01 R foot" y limit -25.00 6.00 0.00
> $jointconstrain "MALE01 R foot" z limit -15.00 35.00 0.00
> $animatedfriction 1.000 400.000 0.500 0.000 0.300
> }
>
> // ...No comment...
>
> $jigglebone "Boob_RIGHT" {
> has_base_spring {
> stiffness 100
> damping 1
> left_constraint -20 20
> up_constraint -20 20
> forward_constraint -20 20
> }
> }
>
> $jigglebone "Boob_Left" {
> has_base_spring {
> stiffness 100
> damping 1
> left_constraint -20 20
> up_constraint -20 20
> forward_constraint -20 20
> }
> }
>
> I've tried opening hlmv and compiling and it still doesn't work D:
>
> Help anyone?
>
>
>
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