Slightly off-topic, but still.

Is there a way to patch up the studiomdl in the ep1 source so it eg loads
the MaterialSystem.dll hardcoded/possible other fixes?

Waiting for the new studiomdl is all good and well, but if it's going to
take months ( and it's been a while already ), it's catastrophic for my
team.


> You'll have to wait for the new studiomdl.
>
>
> On Fri, Mar 21, 2008 at 9:34 PM, Jed <[EMAIL PROTECTED]> wrote:
>
>> It says its on line 36 which is around the collision model command.
>>
>> Try putting the { at the end of the line after the SMD file name
>> rather than on a newline.
>>
>> - Jed
>>
>> On 22/03/2008, Jake Breen <[EMAIL PROTECTED]> wrote:
>> > Okay..I can't seem to compile a model with physics with the Orange Box
>> >  studiomdl. At the moment I'm doing a series of ports of Postal 2
>> Player
>> >  Models (With Permission, heck they're even encouraging it.
>> >  http://oxihosting.com/files/100/maxpostal2awesome.jpg = proof.) And
>> I'm
>> >  at the postal babe, thought I'd try and give them something extra to
>> >  play with..So I can't simply compile with the ep1 studiomdl since it
>> >  doesn't support $jigglebone
>> >
>> >  My compile log
>> >
>> >  Created command line: "D:\Program
>> >
>>  
>> Files\Steam\steamapps\frostbitex460\sourcesdk\bin\orangebox\bin\studiomdl.exe"
>> >  -game "D:\Program
>> >  Files\Steam\steamapps\frostbitex460\garrysmod\garrysmod" -nop4
>> -nox360
>> >  C:\Projects\Postal2\SourcePort\Characters\Postal_Babe\babe.qc
>> >
>> >  WARNING: AppFramework : Unable to load module p4lib.dll!
>> >  qdir:    "c:\projects\postal2\sourceport\characters\postal_babe\"
>> >  gamedir: "D:\Program
>> >  Files\Steam\steamapps\frostbitex460\garrysmod\garrysmod\"
>> >  g_path:
>>  "C:\Projects\Postal2\SourcePort\Characters\Postal_Babe\babe.qc"
>> >  Building binary model files...
>> >  Working on "babe.qc"
>> >  SMD MODEL
>> C:\Projects\Postal2\SourcePort\Characters/Postal_Babe\Babe1.smd
>> >  SMD MODEL
>> >
>>  C:\Projects\Postal2\SourcePort\Characters/Postal_Babe/Babe_Ragdoll_seq.smd
>> >  ERROR:
>> >  c:\projects\postal2\sourceport\characters\postal_babe\babe.qc(36): -
>> bad
>> >  command {
>> >  ERROR: Aborted Processing on 'Postal 2\Babe1.mdl'
>> >
>> >  My qc:
>> >
>> >
>>  
>> /////////////////////////////////////////////////////////////////////////////
>> >  //
>> >  // Postal 2 Source Port Quake C Script
>> >  // Remember to add the file ext at the end of mesh/animations
>> filepaths
>> >  //
>> >  //                -Jake
>> >
>>  
>> /////////////////////////////////////////////////////////////////////////////
>> >
>> >  // Call the Current Directory
>> >  $cd "C:\Projects\Postal2\SourcePort\Characters"
>> >
>> >  // Call scale _BEFORE_ smds!!
>> >  // Not needed anymore since it's now scaled down.
>> >  //$scale .45
>> >
>> >
>> >  //head controllers
>> >  $attachment "eyes" "MALE01 Head" 0.01 -9.17 149.47 absolute
>> >  $attachment "mouth" "MALE01 Head" 0.80 -5.80 -0.15 rotate 0 -80 -90
>> >
>> >  // Model Info
>> >  $modelname "Postal 2\Babe1.mdl"
>> >  $model "Babe1" "Postal_Babe\Babe1.smd"
>> >  $cdmaterials "models\Postal 2\Dancer\"
>> >
>> >  // Animations
>> >
>> >  //$sequence "Ragdoll" "Postal_Male_Ragdoll_Seq.smd" ACT_DIERAGDOLL 1
>> fps
>> >  30.00
>> >
>> >
>> >  // Physics Infoz
>> >  $sequence "Ragdoll" "Postal_Babe/Babe_Ragdoll_seq.smd" ACT_DIERAGDOLL
>> 1
>> >  fps 30.00
>> >
>> >  $collisionmodel "Postal_Babe/Babe_Ragdoll.smd"
>> >  {
>> >
>> >     $mass 90.0
>> >     $inertia 10.00
>> >     $damping 0.01
>> >     $rotdamping 1.50
>> >     $rootbone "MALE01 Pelvis"
>> >     $jointmerge "MALE01 Pelvis" "MALE01 Spine"
>> >
>> >     $jointconstrain "MALE01 Spine2" x limit -48.00 48.00 0.00
>> >     $jointconstrain "MALE01 Spine2" y limit -25.00 25.00 0.00
>> >     $jointconstrain "MALE01 Spine2" z limit -25.00 50.00 0.00
>> >
>> >     $jointconstrain "MALE01 R upperarm" x limit -39.00 39.00 0.00
>> >     $jointconstrain "MALE01 R upperarm" y limit -79.00 95.00 0.00
>> >     $jointconstrain "MALE01 R upperarm" z limit -93.00 23.00 0.00
>> >
>> >     $jointconstrain "MALE01 L upperarm" x limit -30.00 30.00 0.00
>> >     $jointconstrain "MALE01 L upperarm" y limit -95.00 84.00 0.00
>> >     $jointconstrain "MALE01 L upperarm" z limit -86.00 26.00 0.00
>> >
>> >     $jointconstrain "MALE01 L Forearm" x limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 L Forearm" y limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 L Forearm" z limit -149.00 4.00 0.00
>> >
>> >     $jointconstrain "MALE01 L hand" x limit -37.00 37.00 0.00
>> >     $jointconstrain "MALE01 L hand" y limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 L hand" z limit -57.00 59.00 0.00
>> >
>> >     $jointconstrain "MALE01 R forearm" x limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 R forearm" y limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 R forearm" z limit -149.00 4.00 0.00
>> >
>> >     $jointconstrain "MALE01 R hand" x limit -60.00 60.00 0.00
>> >     $jointconstrain "MALE01 R hand" y limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 R hand" z limit -57.00 70.00 0.00
>> >
>> >     $jointconstrain "MALE01 R thigh" x limit -12.00 12.00 0.00
>> >     $jointconstrain "MALE01 R thigh" y limit -8.00 75.00 0.00
>> >     $jointconstrain "MALE01 R thigh" z limit -97.00 32.00 0.00
>> >
>> >     $jointconstrain "MALE01 R calf" x limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 R calf" y limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 R calf" z limit -12.00 126.00 0.00
>> >
>> >     $jointconstrain "MALE01 head" x limit -20.00 20.00 0.00
>> >     $jointconstrain "MALE01 head" y limit -25.00 25.00 0.00
>> >     $jointconstrain "MALE01 head" z limit -13.00 30.00 0.00
>> >
>> >     $jointconstrain "MALE01 L thigh" x limit -12.00 12.00 0.00
>> >     $jointconstrain "MALE01 L thigh" y limit -73.00 6.00 0.00
>> >     $jointconstrain "MALE01 L thigh" z limit -93.00 30.00 0.00
>> >
>> >     $jointconstrain "MALE01 L calf" x limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 L calf" y limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 L calf" z limit -8.00 126.00 0.00
>> >
>> >     $jointconstrain "MALE01 L foot" x limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 L foot" y limit -19.00 19.00 0.00
>> >     $jointconstrain "MALE01 L foot" z limit -15.00 35.00 0.00
>> >
>> >     $jointconstrain "MALE01 R foot" x limit 0.00 0.00 0.00
>> >     $jointconstrain "MALE01 R foot" y limit -25.00 6.00 0.00
>> >     $jointconstrain "MALE01 R foot" z limit -15.00 35.00 0.00
>> >     $animatedfriction 1.000 400.000 0.500 0.000 0.300
>> >  }
>> >
>> >  // ...No comment...
>> >
>> >  $jigglebone "Boob_RIGHT" {
>> >     has_base_spring {
>> >         stiffness 100
>> >         damping 1
>> >         left_constraint -20 20
>> >         up_constraint -20 20
>> >         forward_constraint -20 20
>> >     }
>> >  }
>> >
>> >  $jigglebone "Boob_Left" {
>> >     has_base_spring {
>> >         stiffness 100
>> >         damping 1
>> >         left_constraint -20 20
>> >         up_constraint -20 20
>> >         forward_constraint -20 20
>> >     }
>> >  }
>> >
>> >  I've tried opening hlmv and compiling and it still doesn't work D:
>> >
>> >  Help anyone?
>> >
>> >
>> >
>> >  _______________________________________________
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>> archives,
>> please visit:
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>> >
>> >
>>
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>>
>
>
> --
> -omega
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