Slightly off-topic, but still.
Is there a way to patch up the studiomdl in the ep1 source so it eg loads
the MaterialSystem.dll hardcoded/possible other fixes?
Waiting for the new studiomdl is all good and well, but if it's going to
take months ( and it's been a while already ), it's catastrophic for my
team.
> You'll have to wait for the new studiomdl.
>
>
> On Fri, Mar 21, 2008 at 9:34 PM, Jed <[EMAIL PROTECTED]> wrote:
>
>> It says its on line 36 which is around the collision model command.
>>
>> Try putting the { at the end of the line after the SMD file name
>> rather than on a newline.
>>
>> - Jed
>>
>> On 22/03/2008, Jake Breen <[EMAIL PROTECTED]> wrote:
>> > Okay..I can't seem to compile a model with physics with the Orange Box
>> > studiomdl. At the moment I'm doing a series of ports of Postal 2
>> Player
>> > Models (With Permission, heck they're even encouraging it.
>> > http://oxihosting.com/files/100/maxpostal2awesome.jpg = proof.) And
>> I'm
>> > at the postal babe, thought I'd try and give them something extra to
>> > play with..So I can't simply compile with the ep1 studiomdl since it
>> > doesn't support $jigglebone
>> >
>> > My compile log
>> >
>> > Created command line: "D:\Program
>> >
>>
>> Files\Steam\steamapps\frostbitex460\sourcesdk\bin\orangebox\bin\studiomdl.exe"
>> > -game "D:\Program
>> > Files\Steam\steamapps\frostbitex460\garrysmod\garrysmod" -nop4
>> -nox360
>> > C:\Projects\Postal2\SourcePort\Characters\Postal_Babe\babe.qc
>> >
>> > WARNING: AppFramework : Unable to load module p4lib.dll!
>> > qdir: "c:\projects\postal2\sourceport\characters\postal_babe\"
>> > gamedir: "D:\Program
>> > Files\Steam\steamapps\frostbitex460\garrysmod\garrysmod\"
>> > g_path:
>> "C:\Projects\Postal2\SourcePort\Characters\Postal_Babe\babe.qc"
>> > Building binary model files...
>> > Working on "babe.qc"
>> > SMD MODEL
>> C:\Projects\Postal2\SourcePort\Characters/Postal_Babe\Babe1.smd
>> > SMD MODEL
>> >
>> C:\Projects\Postal2\SourcePort\Characters/Postal_Babe/Babe_Ragdoll_seq.smd
>> > ERROR:
>> > c:\projects\postal2\sourceport\characters\postal_babe\babe.qc(36): -
>> bad
>> > command {
>> > ERROR: Aborted Processing on 'Postal 2\Babe1.mdl'
>> >
>> > My qc:
>> >
>> >
>>
>> /////////////////////////////////////////////////////////////////////////////
>> > //
>> > // Postal 2 Source Port Quake C Script
>> > // Remember to add the file ext at the end of mesh/animations
>> filepaths
>> > //
>> > // -Jake
>> >
>>
>> /////////////////////////////////////////////////////////////////////////////
>> >
>> > // Call the Current Directory
>> > $cd "C:\Projects\Postal2\SourcePort\Characters"
>> >
>> > // Call scale _BEFORE_ smds!!
>> > // Not needed anymore since it's now scaled down.
>> > //$scale .45
>> >
>> >
>> > //head controllers
>> > $attachment "eyes" "MALE01 Head" 0.01 -9.17 149.47 absolute
>> > $attachment "mouth" "MALE01 Head" 0.80 -5.80 -0.15 rotate 0 -80 -90
>> >
>> > // Model Info
>> > $modelname "Postal 2\Babe1.mdl"
>> > $model "Babe1" "Postal_Babe\Babe1.smd"
>> > $cdmaterials "models\Postal 2\Dancer\"
>> >
>> > // Animations
>> >
>> > //$sequence "Ragdoll" "Postal_Male_Ragdoll_Seq.smd" ACT_DIERAGDOLL 1
>> fps
>> > 30.00
>> >
>> >
>> > // Physics Infoz
>> > $sequence "Ragdoll" "Postal_Babe/Babe_Ragdoll_seq.smd" ACT_DIERAGDOLL
>> 1
>> > fps 30.00
>> >
>> > $collisionmodel "Postal_Babe/Babe_Ragdoll.smd"
>> > {
>> >
>> > $mass 90.0
>> > $inertia 10.00
>> > $damping 0.01
>> > $rotdamping 1.50
>> > $rootbone "MALE01 Pelvis"
>> > $jointmerge "MALE01 Pelvis" "MALE01 Spine"
>> >
>> > $jointconstrain "MALE01 Spine2" x limit -48.00 48.00 0.00
>> > $jointconstrain "MALE01 Spine2" y limit -25.00 25.00 0.00
>> > $jointconstrain "MALE01 Spine2" z limit -25.00 50.00 0.00
>> >
>> > $jointconstrain "MALE01 R upperarm" x limit -39.00 39.00 0.00
>> > $jointconstrain "MALE01 R upperarm" y limit -79.00 95.00 0.00
>> > $jointconstrain "MALE01 R upperarm" z limit -93.00 23.00 0.00
>> >
>> > $jointconstrain "MALE01 L upperarm" x limit -30.00 30.00 0.00
>> > $jointconstrain "MALE01 L upperarm" y limit -95.00 84.00 0.00
>> > $jointconstrain "MALE01 L upperarm" z limit -86.00 26.00 0.00
>> >
>> > $jointconstrain "MALE01 L Forearm" x limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 L Forearm" y limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 L Forearm" z limit -149.00 4.00 0.00
>> >
>> > $jointconstrain "MALE01 L hand" x limit -37.00 37.00 0.00
>> > $jointconstrain "MALE01 L hand" y limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 L hand" z limit -57.00 59.00 0.00
>> >
>> > $jointconstrain "MALE01 R forearm" x limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 R forearm" y limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 R forearm" z limit -149.00 4.00 0.00
>> >
>> > $jointconstrain "MALE01 R hand" x limit -60.00 60.00 0.00
>> > $jointconstrain "MALE01 R hand" y limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 R hand" z limit -57.00 70.00 0.00
>> >
>> > $jointconstrain "MALE01 R thigh" x limit -12.00 12.00 0.00
>> > $jointconstrain "MALE01 R thigh" y limit -8.00 75.00 0.00
>> > $jointconstrain "MALE01 R thigh" z limit -97.00 32.00 0.00
>> >
>> > $jointconstrain "MALE01 R calf" x limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 R calf" y limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 R calf" z limit -12.00 126.00 0.00
>> >
>> > $jointconstrain "MALE01 head" x limit -20.00 20.00 0.00
>> > $jointconstrain "MALE01 head" y limit -25.00 25.00 0.00
>> > $jointconstrain "MALE01 head" z limit -13.00 30.00 0.00
>> >
>> > $jointconstrain "MALE01 L thigh" x limit -12.00 12.00 0.00
>> > $jointconstrain "MALE01 L thigh" y limit -73.00 6.00 0.00
>> > $jointconstrain "MALE01 L thigh" z limit -93.00 30.00 0.00
>> >
>> > $jointconstrain "MALE01 L calf" x limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 L calf" y limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 L calf" z limit -8.00 126.00 0.00
>> >
>> > $jointconstrain "MALE01 L foot" x limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 L foot" y limit -19.00 19.00 0.00
>> > $jointconstrain "MALE01 L foot" z limit -15.00 35.00 0.00
>> >
>> > $jointconstrain "MALE01 R foot" x limit 0.00 0.00 0.00
>> > $jointconstrain "MALE01 R foot" y limit -25.00 6.00 0.00
>> > $jointconstrain "MALE01 R foot" z limit -15.00 35.00 0.00
>> > $animatedfriction 1.000 400.000 0.500 0.000 0.300
>> > }
>> >
>> > // ...No comment...
>> >
>> > $jigglebone "Boob_RIGHT" {
>> > has_base_spring {
>> > stiffness 100
>> > damping 1
>> > left_constraint -20 20
>> > up_constraint -20 20
>> > forward_constraint -20 20
>> > }
>> > }
>> >
>> > $jigglebone "Boob_Left" {
>> > has_base_spring {
>> > stiffness 100
>> > damping 1
>> > left_constraint -20 20
>> > up_constraint -20 20
>> > forward_constraint -20 20
>> > }
>> > }
>> >
>> > I've tried opening hlmv and compiling and it still doesn't work D:
>> >
>> > Help anyone?
>> >
>> >
>> >
>> > _______________________________________________
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>> archives,
>> please visit:
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>> >
>> >
>>
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>
>
> --
> -omega
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