I started out with that, then I changed it to a new line to see if it
would fix it. It didn't
Jed wrote:
> It says its on line 36 which is around the collision model command.
>
> Try putting the { at the end of the line after the SMD file name
> rather than on a newline.
>
> - Jed
>
> On 22/03/2008, Jake Breen <[EMAIL PROTECTED]> wrote:
>
>> Okay..I can't seem to compile a model with physics with the Orange Box
>> studiomdl. At the moment I'm doing a series of ports of Postal 2 Player
>> Models (With Permission, heck they're even encouraging it.
>> http://oxihosting.com/files/100/maxpostal2awesome.jpg = proof.) And I'm
>> at the postal babe, thought I'd try and give them something extra to
>> play with..So I can't simply compile with the ep1 studiomdl since it
>> doesn't support $jigglebone
>>
>> My compile log
>>
>> Created command line: "D:\Program
>>
>> Files\Steam\steamapps\frostbitex460\sourcesdk\bin\orangebox\bin\studiomdl.exe"
>> -game "D:\Program
>> Files\Steam\steamapps\frostbitex460\garrysmod\garrysmod" -nop4 -nox360
>> C:\Projects\Postal2\SourcePort\Characters\Postal_Babe\babe.qc
>>
>> WARNING: AppFramework : Unable to load module p4lib.dll!
>> qdir: "c:\projects\postal2\sourceport\characters\postal_babe\"
>> gamedir: "D:\Program
>> Files\Steam\steamapps\frostbitex460\garrysmod\garrysmod\"
>> g_path: "C:\Projects\Postal2\SourcePort\Characters\Postal_Babe\babe.qc"
>> Building binary model files...
>> Working on "babe.qc"
>> SMD MODEL C:\Projects\Postal2\SourcePort\Characters/Postal_Babe\Babe1.smd
>> SMD MODEL
>> C:\Projects\Postal2\SourcePort\Characters/Postal_Babe/Babe_Ragdoll_seq.smd
>> ERROR:
>> c:\projects\postal2\sourceport\characters\postal_babe\babe.qc(36): - bad
>> command {
>> ERROR: Aborted Processing on 'Postal 2\Babe1.mdl'
>>
>> My qc:
>>
>>
>> /////////////////////////////////////////////////////////////////////////////
>> //
>> // Postal 2 Source Port Quake C Script
>> // Remember to add the file ext at the end of mesh/animations filepaths
>> //
>> // -Jake
>>
>> /////////////////////////////////////////////////////////////////////////////
>>
>> // Call the Current Directory
>> $cd "C:\Projects\Postal2\SourcePort\Characters"
>>
>> // Call scale _BEFORE_ smds!!
>> // Not needed anymore since it's now scaled down.
>> //$scale .45
>>
>>
>> //head controllers
>> $attachment "eyes" "MALE01 Head" 0.01 -9.17 149.47 absolute
>> $attachment "mouth" "MALE01 Head" 0.80 -5.80 -0.15 rotate 0 -80 -90
>>
>> // Model Info
>> $modelname "Postal 2\Babe1.mdl"
>> $model "Babe1" "Postal_Babe\Babe1.smd"
>> $cdmaterials "models\Postal 2\Dancer\"
>>
>> // Animations
>>
>> //$sequence "Ragdoll" "Postal_Male_Ragdoll_Seq.smd" ACT_DIERAGDOLL 1 fps
>> 30.00
>>
>>
>> // Physics Infoz
>> $sequence "Ragdoll" "Postal_Babe/Babe_Ragdoll_seq.smd" ACT_DIERAGDOLL 1
>> fps 30.00
>>
>> $collisionmodel "Postal_Babe/Babe_Ragdoll.smd"
>> {
>>
>> $mass 90.0
>> $inertia 10.00
>> $damping 0.01
>> $rotdamping 1.50
>> $rootbone "MALE01 Pelvis"
>> $jointmerge "MALE01 Pelvis" "MALE01 Spine"
>>
>> $jointconstrain "MALE01 Spine2" x limit -48.00 48.00 0.00
>> $jointconstrain "MALE01 Spine2" y limit -25.00 25.00 0.00
>> $jointconstrain "MALE01 Spine2" z limit -25.00 50.00 0.00
>>
>> $jointconstrain "MALE01 R upperarm" x limit -39.00 39.00 0.00
>> $jointconstrain "MALE01 R upperarm" y limit -79.00 95.00 0.00
>> $jointconstrain "MALE01 R upperarm" z limit -93.00 23.00 0.00
>>
>> $jointconstrain "MALE01 L upperarm" x limit -30.00 30.00 0.00
>> $jointconstrain "MALE01 L upperarm" y limit -95.00 84.00 0.00
>> $jointconstrain "MALE01 L upperarm" z limit -86.00 26.00 0.00
>>
>> $jointconstrain "MALE01 L Forearm" x limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 L Forearm" y limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 L Forearm" z limit -149.00 4.00 0.00
>>
>> $jointconstrain "MALE01 L hand" x limit -37.00 37.00 0.00
>> $jointconstrain "MALE01 L hand" y limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 L hand" z limit -57.00 59.00 0.00
>>
>> $jointconstrain "MALE01 R forearm" x limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 R forearm" y limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 R forearm" z limit -149.00 4.00 0.00
>>
>> $jointconstrain "MALE01 R hand" x limit -60.00 60.00 0.00
>> $jointconstrain "MALE01 R hand" y limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 R hand" z limit -57.00 70.00 0.00
>>
>> $jointconstrain "MALE01 R thigh" x limit -12.00 12.00 0.00
>> $jointconstrain "MALE01 R thigh" y limit -8.00 75.00 0.00
>> $jointconstrain "MALE01 R thigh" z limit -97.00 32.00 0.00
>>
>> $jointconstrain "MALE01 R calf" x limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 R calf" y limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 R calf" z limit -12.00 126.00 0.00
>>
>> $jointconstrain "MALE01 head" x limit -20.00 20.00 0.00
>> $jointconstrain "MALE01 head" y limit -25.00 25.00 0.00
>> $jointconstrain "MALE01 head" z limit -13.00 30.00 0.00
>>
>> $jointconstrain "MALE01 L thigh" x limit -12.00 12.00 0.00
>> $jointconstrain "MALE01 L thigh" y limit -73.00 6.00 0.00
>> $jointconstrain "MALE01 L thigh" z limit -93.00 30.00 0.00
>>
>> $jointconstrain "MALE01 L calf" x limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 L calf" y limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 L calf" z limit -8.00 126.00 0.00
>>
>> $jointconstrain "MALE01 L foot" x limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 L foot" y limit -19.00 19.00 0.00
>> $jointconstrain "MALE01 L foot" z limit -15.00 35.00 0.00
>>
>> $jointconstrain "MALE01 R foot" x limit 0.00 0.00 0.00
>> $jointconstrain "MALE01 R foot" y limit -25.00 6.00 0.00
>> $jointconstrain "MALE01 R foot" z limit -15.00 35.00 0.00
>> $animatedfriction 1.000 400.000 0.500 0.000 0.300
>> }
>>
>> // ...No comment...
>>
>> $jigglebone "Boob_RIGHT" {
>> has_base_spring {
>> stiffness 100
>> damping 1
>> left_constraint -20 20
>> up_constraint -20 20
>> forward_constraint -20 20
>> }
>> }
>>
>> $jigglebone "Boob_Left" {
>> has_base_spring {
>> stiffness 100
>> damping 1
>> left_constraint -20 20
>> up_constraint -20 20
>> forward_constraint -20 20
>> }
>> }
>>
>> I've tried opening hlmv and compiling and it still doesn't work D:
>>
>> Help anyone?
>>
>>
>>
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>>
>>
>>
>
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