I've no idea if you can or can't use them. ;-) I just looked at the 
filenames and saw XSI there.

Jake Breen wrote:
> Great so I can't use the valve default qci? And sorry this is the first 
> time I recreated the full 34 facial flexes. So how do I make facial 
> expressions work with my max export?
>
> Tom Edwards wrote:
>   
>> You're including a bunch of _xsi.qci files...weren't you using Max?
>>
>> Jake Breen wrote:
>>   
>>     
>>> Okay, I have a horrible problem I just don't understand..I compiled the 
>>> model with flexes, but they don't show at all. Well they show in the 
>>> flex tab but don't show on the face. They flex model and the actual 
>>> model are exactly the same. No difference at all.
>>>
>>> I haven't added Source eyes so I commented them out.
>>>
>>> Help D:
>>>
>>> QC:
>>>
>>> /////////////////////////////////////////////////////////////////////////////
>>> //
>>> // Postal 2 Source Port Quake C Script
>>> // Remember to add the file ext at the end of mesh/animations filepaths
>>> //
>>> //                -Jake
>>> /////////////////////////////////////////////////////////////////////////////
>>>
>>> // Call the Current Directory
>>> $cd "C:\Projects\Postal2\SourcePort\Characters"
>>>
>>> //start eye/face data
>>> $eyeposition 0 0 70
>>>
>>> // head controllers
>>> $attachment "eyes" "ValveBiped.Bip01_Head1" -0.0454 -3.2682 67.3843 absolute
>>> $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.50 0.10 rotate 0 
>>> -80 -90
>>> $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0 90 90
>>>
>>> // Attachments
>>> $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 
>>> 0.00 0.00 rotate -90.00 -90.00 0.00
>>> $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 
>>> 0.00 -0.00 rotate -90.00 -90.00 0.00
>>> $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 
>>> -0.00 rotate -90.00 -90.00 0.00
>>>
>>> // Model stuffz
>>> $modelname "Postal 2\MikeJ.mdl"
>>> $model "MikeJ" "MikeJ\mikej.smd" {
>>>     //eyeball righteye "ValveBiped.Bip01_Head1" -1.2562 -3.2682 67.382 
>>> "eyeball_r" 1 4 "pupil_r" 0.63
>>>     //eyeball lefteye "ValveBiped.Bip01_Head1" 1.1654 -3.2682 67.3866 
>>> "eyeball_l" 1 -4 "pupil_l" 0.63
>>>
>>>     eyelid  upper_right "Shared/Avg_Male_Shared" lowerer 1 -0.1353 
>>> neutral 0 0.1096 raiser 2 0.1912 split 0.1 eyeball righteye
>>>     eyelid  lower_right "Shared/Avg_Male_Shared" lowerer 3 -0.2482 
>>> neutral 0 -0.1349 raiser 4 -0.0396 split 0.1 eyeball righteye
>>>     eyelid  upper_left "Shared/Avg_Male_Shared" lowerer 1 -0.1353 
>>> neutral 0 0.1096 raiser 2 0.1912 split -0.1 eyeball lefteye
>>>     eyelid  lower_left "Shared/Avg_Male_Shared" lowerer 3 -0.2482 
>>> neutral 0 -0.1349 raiser 4 -0.0396 split -0.1 eyeball lefteye
>>>     mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0     // mouth illumination
>>>
>>>     flexfile "Shared/Avg_Male_Shared.vta" {
>>>         $include "Shared/standardflex_xsi.qci"
>>>     }
>>>
>>>     $include "Shared/facerules_xsi.qci"
>>>     $include "Shared/bodyrules_xsi.qci"
>>>    
>>> }
>>> $cdmaterials "models\Postal 2\Avg_Male\"
>>>
>>> // Hitting Boxes :O
>>> $hboxset "default"
>>> $hbox 1 "ValveBiped.Bip01_Head1" -1.250  -6.500  -3.190  8.250  3.500  3.310
>>> $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000  -2.750  -2.750  12.510  
>>> 1.750  2.250
>>> $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000  -2.190  -2.380  13.000  
>>> 1.810  1.620
>>> $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060  -2.000  -1.500  4.060  1.000  2.500
>>> $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000  -3.000  -2.250  12.390  
>>> 2.000  2.750
>>> $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500  -2.200  -1.550  12.500  
>>> 1.800  2.450
>>> $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060  -2.000  -2.500  4.060  1.000  1.500
>>> $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000  -3.750  -3.250  17.850  3.750  
>>> 3.250
>>> $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000  -3.510  -3.280  15.640  3.490  
>>> 2.720
>>> $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070  -2.000  -2.840  5.040  5.000  
>>> 2.160
>>> $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500  -3.000  -2.190  2.500  0.000  
>>> 2.460
>>> $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000  -3.750  -3.250  17.850  3.750  
>>> 3.250
>>> $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000  -3.510  -2.820  15.640  3.490  
>>> 3.180
>>> $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060  -2.010  -2.280  5.050  4.990  
>>> 2.720
>>> $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500  -3.000  -2.600  2.500  0.000  
>>> 2.100
>>> $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500  -5.500  -6.000  7.500  8.500  
>>> 5.000
>>> $hbox 2 "ValveBiped.Bip01_Spine2" -2.500  -2.500  -7.000  14.500  7.500  
>>> 7.000
>>>
>>>
>>> $surfaceprop "flesh"
>>> $illumposition -0.000 0.637 36.119
>>>
>>> // Model Libs
>>> $includemodel "humans/male_shared.mdl"
>>> $includemodel "humans/male_ss.mdl"
>>> $includemodel "humans/male_gestures.mdl"
>>> $includemodel "humans/male_postures.mdl"
>>> $includemodel "m_anm.mdl"
>>> $includemodel "m_ss.mdl"
>>>
>>> // Sequences
>>> $sequence ragdoll "MikeJ\ragdoll_seq.smd" ACT_DIERAGDOLL 1 fps 30.00
>>> $proceduralbones "MikeJ\male.vrd"
>>>
>>> // Ik Chains
>>> $ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
>>> $ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
>>> $ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
>>> $ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
>>>
>>> // Ragdoll
>>> $collisionjoints "MikeJ\ragdoll.smd" {
>>>
>>>     $mass 90.0
>>>     $inertia 10.00
>>>     $damping 0.01
>>>     $rotdamping 1.50
>>>     $rootbone "valvebiped.bip01_pelvis"
>>>     $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
>>>
>>>     $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00
>>>     $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00
>>>     $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00
>>>     $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
>>>     $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
>>>     $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00
>>>
>>>     $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
>>>     $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
>>>     $animatedfriction 1.000 400.000 0.500 0.000 0.300
>>> }
>>>
>>>
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>>> please visit:
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>>>
>>>
>>>   
>>>     
>>>       
>> _______________________________________________
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>>
>>
>>   
>>     
>
>
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>
>
>   


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