I've no idea if you can or can't use them. ;-) I just looked at the filenames and saw XSI there.
Jake Breen wrote: > Great so I can't use the valve default qci? And sorry this is the first > time I recreated the full 34 facial flexes. So how do I make facial > expressions work with my max export? > > Tom Edwards wrote: > >> You're including a bunch of _xsi.qci files...weren't you using Max? >> >> Jake Breen wrote: >> >> >>> Okay, I have a horrible problem I just don't understand..I compiled the >>> model with flexes, but they don't show at all. Well they show in the >>> flex tab but don't show on the face. They flex model and the actual >>> model are exactly the same. No difference at all. >>> >>> I haven't added Source eyes so I commented them out. >>> >>> Help D: >>> >>> QC: >>> >>> ///////////////////////////////////////////////////////////////////////////// >>> // >>> // Postal 2 Source Port Quake C Script >>> // Remember to add the file ext at the end of mesh/animations filepaths >>> // >>> // -Jake >>> ///////////////////////////////////////////////////////////////////////////// >>> >>> // Call the Current Directory >>> $cd "C:\Projects\Postal2\SourcePort\Characters" >>> >>> //start eye/face data >>> $eyeposition 0 0 70 >>> >>> // head controllers >>> $attachment "eyes" "ValveBiped.Bip01_Head1" -0.0454 -3.2682 67.3843 absolute >>> $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.50 0.10 rotate 0 >>> -80 -90 >>> $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0 90 90 >>> >>> // Attachments >>> $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 >>> 0.00 0.00 rotate -90.00 -90.00 0.00 >>> $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 >>> 0.00 -0.00 rotate -90.00 -90.00 0.00 >>> $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 >>> -0.00 rotate -90.00 -90.00 0.00 >>> >>> // Model stuffz >>> $modelname "Postal 2\MikeJ.mdl" >>> $model "MikeJ" "MikeJ\mikej.smd" { >>> //eyeball righteye "ValveBiped.Bip01_Head1" -1.2562 -3.2682 67.382 >>> "eyeball_r" 1 4 "pupil_r" 0.63 >>> //eyeball lefteye "ValveBiped.Bip01_Head1" 1.1654 -3.2682 67.3866 >>> "eyeball_l" 1 -4 "pupil_l" 0.63 >>> >>> eyelid upper_right "Shared/Avg_Male_Shared" lowerer 1 -0.1353 >>> neutral 0 0.1096 raiser 2 0.1912 split 0.1 eyeball righteye >>> eyelid lower_right "Shared/Avg_Male_Shared" lowerer 3 -0.2482 >>> neutral 0 -0.1349 raiser 4 -0.0396 split 0.1 eyeball righteye >>> eyelid upper_left "Shared/Avg_Male_Shared" lowerer 1 -0.1353 >>> neutral 0 0.1096 raiser 2 0.1912 split -0.1 eyeball lefteye >>> eyelid lower_left "Shared/Avg_Male_Shared" lowerer 3 -0.2482 >>> neutral 0 -0.1349 raiser 4 -0.0396 split -0.1 eyeball lefteye >>> mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0 // mouth illumination >>> >>> flexfile "Shared/Avg_Male_Shared.vta" { >>> $include "Shared/standardflex_xsi.qci" >>> } >>> >>> $include "Shared/facerules_xsi.qci" >>> $include "Shared/bodyrules_xsi.qci" >>> >>> } >>> $cdmaterials "models\Postal 2\Avg_Male\" >>> >>> // Hitting Boxes :O >>> $hboxset "default" >>> $hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310 >>> $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 >>> 1.750 2.250 >>> $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 >>> 1.810 1.620 >>> $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 2.500 >>> $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 >>> 2.000 2.750 >>> $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 >>> 1.800 2.450 >>> $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500 >>> $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 >>> 3.250 >>> $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 >>> 2.720 >>> $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 >>> 2.160 >>> $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 >>> 2.460 >>> $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 >>> 3.250 >>> $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 >>> 3.180 >>> $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 >>> 2.720 >>> $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 >>> 2.100 >>> $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 >>> 5.000 >>> $hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 >>> 7.000 >>> >>> >>> $surfaceprop "flesh" >>> $illumposition -0.000 0.637 36.119 >>> >>> // Model Libs >>> $includemodel "humans/male_shared.mdl" >>> $includemodel "humans/male_ss.mdl" >>> $includemodel "humans/male_gestures.mdl" >>> $includemodel "humans/male_postures.mdl" >>> $includemodel "m_anm.mdl" >>> $includemodel "m_ss.mdl" >>> >>> // Sequences >>> $sequence ragdoll "MikeJ\ragdoll_seq.smd" ACT_DIERAGDOLL 1 fps 30.00 >>> $proceduralbones "MikeJ\male.vrd" >>> >>> // Ik Chains >>> $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 >>> $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 >>> $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 >>> $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 >>> >>> // Ragdoll >>> $collisionjoints "MikeJ\ragdoll.smd" { >>> >>> $mass 90.0 >>> $inertia 10.00 >>> $damping 0.01 >>> $rotdamping 1.50 >>> $rootbone "valvebiped.bip01_pelvis" >>> $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1" >>> >>> $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00 >>> $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00 >>> $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00 >>> $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00 >>> $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00 >>> $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00 >>> >>> $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00 >>> $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00 >>> $animatedfriction 1.000 400.000 0.500 0.000 0.300 >>> } >>> >>> >>> 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