This is pretty awesome, and it seems to have worked for me, thanks Jake! On Mon, Mar 31, 2008 at 1:25 PM, Jake Breen <[EMAIL PROTECTED]> wrote:
> Heh, thanks. Took me about 4 hours of messing around to figure it out. > (I originally did it, but i randomly placed that command everywhere, so > I had to narrow it down.) > > Also Breen is an Irish Surname I know like 4 other families that have > the Surname Breen here (Canada eh.) > > Ondr(ej Hošek wrote: > > Sharing a surname with the second installment's antagonist might have > > given you quite a few bonus points with some members of the Half-Life > > community already, but this is golden. > > > > To quote TF2's Soldier: "You deserve a medal!" > > > > ~~ Ondra > > > > On 31.03.08 5:00 Uhr, Jake Breen wrote: > > > >> Forgot to mention dxsupport.cfg can be found in either Source > >> Engine.cfg's bin folder or source 2007 engine.gcf's bin folder. > >> > >> Jake Breen wrote: > >> > >> > >>> Okay after messing with dxsupport.cfg I found a fix for the horrible > low > >>> quality texture bug some people are getting in hammer with orangebox > engine. > >>> > >>> Extract dxsupport.cfg to SourceSDK\bin\orangebox\bin\ > >>> Then open it and on entry 10 - 14 replace the picmip lines with.. > >>> "ConVar.mat_picmip" "-1" > >>> Then save it and test it out. > >>> > >>> Works for me anyways. > >>> > >>> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders