Fixed the problem..Originally i did the flexes with just the head 
(parted from the body.) So I simply saved them as different smd and used 
the face for it's flexes and just called the body. And it works!

Jake Breen wrote:
> Well I just did the eyes first time getting them to work so yay. But the 
> eyes don't follow me, nor does the head. and the facial flexes still 
> don't work...I'll upload the file if anyone wants to help me. Of course 
> atm i'm on limited bandwidth after maxing my tri-montly limit by 280% 
> -.- (Major game downloading from steam, since did a reformat on all 7 
> machines and each of them has their accounts. so yeah, that plus the 
> rigs the folks at RWS was 2gb compressed. Sooo...) Yeah don't want to 
> upload for any random person to take a look.
>
> New addition to QC:
>
> $model "MikeJ" "MikeJ\MikeJ_EYES.smd" {
>     eyeball righteye "ValveBiped.Bip01_Head1" 1.16 -2.83 66.53 
> "eyeball_r" 1.00 4 "pupil_r" 0.63
>     eyeball lefteye "ValveBiped.Bip01_Head1" -1.24 -2.83 66.50 
> "eyeball_l" 1.00 -4 "pupil_l" 0.63
>
>     eyelid  upper_right "Shared/Avg_Male_Shared" lowerer 1 -0.18 neutral 
> 0 0.17 raiser 2 0.27 split 0.1 eyeball righteye
>     eyelid  lower_right "Shared/Avg_Male_Shared" lowerer 3 -0.31 neutral 
> 0 0.17 raiser 4 -0.07 split 0.1 eyeball righteye
>     eyelid  upper_left "Shared/Avg_Male_Shared" lowerer 1 -0.16 neutral 
> 0 0.19 raiser 2 0.30 split -0.1 eyeball lefteye
>     eyelid  lower_left "Shared/Avg_Male_Shared" lowerer 3 -0.28 neutral 
> 0 0.19 raiser 4 -0.05 split -0.1 eyeball lefteye
>
>     mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0     // mouth illumination
>     flexfile "Shared/Avg_Male_Shared" {
>         $include "../standardflex_xsi.qci"
>     }
>     $include "../facerules_xsi.qci"
>     $include "../bodyrules_xsi.qci"
> }
>
> Jed wrote:
>   
>>> You're including a bunch of _xsi.qci files...weren't you using Max?
>>>     
>>>       
>> Doesn't matter at all. It's just a filename. a QCI file is just
>> another file with QC commands in that can be included in another QC
>> file. Its like headers in C++.
>>
>>   
>>     
>>> Great so I can't use the valve default qci? And sorry this is the first
>>>  time I recreated the full 34 facial flexes. So how do I make facial
>>>  expressions work with my max export?
>>>     
>>>       
>> Yes you can. Everything in the SDK samples works as long as you export
>> your SMDs and VTAs correctly.
>>
>> The only thing I picked up on is that you haven't yet set-up you're
>> eyes. Some of the flexes depend on those so it might be an idea to set
>> them up.
>>
>> Also, if you want to just do some basic testing you could easily
>> comment out some of the flexes you havent made yet in
>> standardflex_xsi.qci. That file defines what flexes are on what frame
>> of your VTA.
>>
>> facerules_eyes.qci and facerules_xsi.qci are also important as they
>> set-up/refer to flexes you may not of set-up yet.
>>
>> - Jed
>>
>>
>>   
>>     
>>>  Tom Edwards wrote:
>>>  > You're including a bunch of _xsi.qci files...weren't you using Max?
>>>  >
>>>  > Jake Breen wrote:
>>>  >
>>>  >> Okay, I have a horrible problem I just don't understand..I compiled the
>>>  >> model with flexes, but they don't show at all. Well they show in the
>>>  >> flex tab but don't show on the face. They flex model and the actual
>>>  >> model are exactly the same. No difference at all.
>>>  >>
>>>  >> I haven't added Source eyes so I commented them out.
>>>  >>
>>>  >> Help D:
>>>  >>
>>>  >> QC:
>>>  >>
>>>  >> 
>>> /////////////////////////////////////////////////////////////////////////////
>>>  >> //
>>>  >> // Postal 2 Source Port Quake C Script
>>>  >> // Remember to add the file ext at the end of mesh/animations filepaths
>>>  >> //
>>>  >> //                -Jake
>>>  >> 
>>> /////////////////////////////////////////////////////////////////////////////
>>>  >>
>>>  >> // Call the Current Directory
>>>  >> $cd "C:\Projects\Postal2\SourcePort\Characters"
>>>  >>
>>>  >> //start eye/face data
>>>  >> $eyeposition 0 0 70
>>>  >>
>>>  >> // head controllers
>>>  >> $attachment "eyes" "ValveBiped.Bip01_Head1" -0.0454 -3.2682 67.3843 
>>> absolute
>>>  >> $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.50 0.10 rotate 0
>>>  >> -80 -90
>>>  >> $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0 
>>> 90 90
>>>  >>
>>>  >> // Attachments
>>>  >> $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00
>>>  >> 0.00 0.00 rotate -90.00 -90.00 0.00
>>>  >> $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00
>>>  >> 0.00 -0.00 rotate -90.00 -90.00 0.00
>>>  >> $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00
>>>  >> -0.00 rotate -90.00 -90.00 0.00
>>>  >>
>>>  >> // Model stuffz
>>>  >> $modelname "Postal 2\MikeJ.mdl"
>>>  >> $model "MikeJ" "MikeJ\mikej.smd" {
>>>  >>     //eyeball righteye "ValveBiped.Bip01_Head1" -1.2562 -3.2682 67.382
>>>  >> "eyeball_r" 1 4 "pupil_r" 0.63
>>>  >>     //eyeball lefteye "ValveBiped.Bip01_Head1" 1.1654 -3.2682 67.3866
>>>  >> "eyeball_l" 1 -4 "pupil_l" 0.63
>>>  >>
>>>  >>     eyelid  upper_right "Shared/Avg_Male_Shared" lowerer 1 -0.1353
>>>  >> neutral 0 0.1096 raiser 2 0.1912 split 0.1 eyeball righteye
>>>  >>     eyelid  lower_right "Shared/Avg_Male_Shared" lowerer 3 -0.2482
>>>  >> neutral 0 -0.1349 raiser 4 -0.0396 split 0.1 eyeball righteye
>>>  >>     eyelid  upper_left "Shared/Avg_Male_Shared" lowerer 1 -0.1353
>>>  >> neutral 0 0.1096 raiser 2 0.1912 split -0.1 eyeball lefteye
>>>  >>     eyelid  lower_left "Shared/Avg_Male_Shared" lowerer 3 -0.2482
>>>  >> neutral 0 -0.1349 raiser 4 -0.0396 split -0.1 eyeball lefteye
>>>  >>     mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0     // mouth 
>>> illumination
>>>  >>
>>>  >>     flexfile "Shared/Avg_Male_Shared.vta" {
>>>  >>         $include "Shared/standardflex_xsi.qci"
>>>  >>     }
>>>  >>
>>>  >>     $include "Shared/facerules_xsi.qci"
>>>  >>     $include "Shared/bodyrules_xsi.qci"
>>>  >>
>>>  >> }
>>>  >> $cdmaterials "models\Postal 2\Avg_Male\"
>>>  >>
>>>  >> // Hitting Boxes :O
>>>  >> $hboxset "default"
>>>  >> $hbox 1 "ValveBiped.Bip01_Head1" -1.250  -6.500  -3.190  8.250  3.500  
>>> 3.310
>>>  >> $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000  -2.750  -2.750  12.510
>>>  >> 1.750  2.250
>>>  >> $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000  -2.190  -2.380  13.000
>>>  >> 1.810  1.620
>>>  >> $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060  -2.000  -1.500  4.060  1.000  
>>> 2.500
>>>  >> $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000  -3.000  -2.250  12.390
>>>  >> 2.000  2.750
>>>  >> $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500  -2.200  -1.550  12.500
>>>  >> 1.800  2.450
>>>  >> $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060  -2.000  -2.500  4.060  1.000  
>>> 1.500
>>>  >> $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000  -3.750  -3.250  17.850  3.750
>>>  >> 3.250
>>>  >> $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000  -3.510  -3.280  15.640  3.490
>>>  >> 2.720
>>>  >> $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070  -2.000  -2.840  5.040  5.000
>>>  >> 2.160
>>>  >> $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500  -3.000  -2.190  2.500  0.000
>>>  >> 2.460
>>>  >> $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000  -3.750  -3.250  17.850  3.750
>>>  >> 3.250
>>>  >> $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000  -3.510  -2.820  15.640  3.490
>>>  >> 3.180
>>>  >> $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060  -2.010  -2.280  5.050  4.990
>>>  >> 2.720
>>>  >> $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500  -3.000  -2.600  2.500  0.000
>>>  >> 2.100
>>>  >> $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500  -5.500  -6.000  7.500  8.500
>>>  >> 5.000
>>>  >> $hbox 2 "ValveBiped.Bip01_Spine2" -2.500  -2.500  -7.000  14.500  7.500
>>>  >> 7.000
>>>  >>
>>>  >>
>>>  >> $surfaceprop "flesh"
>>>  >> $illumposition -0.000 0.637 36.119
>>>  >>
>>>  >> // Model Libs
>>>  >> $includemodel "humans/male_shared.mdl"
>>>  >> $includemodel "humans/male_ss.mdl"
>>>  >> $includemodel "humans/male_gestures.mdl"
>>>  >> $includemodel "humans/male_postures.mdl"
>>>  >> $includemodel "m_anm.mdl"
>>>  >> $includemodel "m_ss.mdl"
>>>  >>
>>>  >> // Sequences
>>>  >> $sequence ragdoll "MikeJ\ragdoll_seq.smd" ACT_DIERAGDOLL 1 fps 30.00
>>>  >> $proceduralbones "MikeJ\male.vrd"
>>>  >>
>>>  >> // Ik Chains
>>>  >> $ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
>>>  >> $ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
>>>  >> $ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
>>>  >> $ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
>>>  >>
>>>  >> // Ragdoll
>>>  >> $collisionjoints "MikeJ\ragdoll.smd" {
>>>  >>
>>>  >>     $mass 90.0
>>>  >>     $inertia 10.00
>>>  >>     $damping 0.01
>>>  >>     $rotdamping 1.50
>>>  >>     $rootbone "valvebiped.bip01_pelvis"
>>>  >>     $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 
>>> 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 
>>> 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 
>>> 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 
>>> 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 
>>> 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 
>>> 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 
>>> 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 
>>> 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00
>>>  >>
>>>  >>     $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
>>>  >>     $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
>>>  >>     $animatedfriction 1.000 400.000 0.500 0.000 0.300
>>>  >> }
>>>  >>
>>>  >>
>>>  >> _______________________________________________
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>>> please visit:
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>>>  >>
>>>  >>
>>>  >>
>>>  >>
>>>  >
>>>  >
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>>> please visit:
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>>>  >
>>>  >
>>>  >
>>>
>>>
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>>>       
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