Fixed the problem..Originally i did the flexes with just the head (parted from the body.) So I simply saved them as different smd and used the face for it's flexes and just called the body. And it works!
Jake Breen wrote: > Well I just did the eyes first time getting them to work so yay. But the > eyes don't follow me, nor does the head. and the facial flexes still > don't work...I'll upload the file if anyone wants to help me. Of course > atm i'm on limited bandwidth after maxing my tri-montly limit by 280% > -.- (Major game downloading from steam, since did a reformat on all 7 > machines and each of them has their accounts. so yeah, that plus the > rigs the folks at RWS was 2gb compressed. Sooo...) Yeah don't want to > upload for any random person to take a look. > > New addition to QC: > > $model "MikeJ" "MikeJ\MikeJ_EYES.smd" { > eyeball righteye "ValveBiped.Bip01_Head1" 1.16 -2.83 66.53 > "eyeball_r" 1.00 4 "pupil_r" 0.63 > eyeball lefteye "ValveBiped.Bip01_Head1" -1.24 -2.83 66.50 > "eyeball_l" 1.00 -4 "pupil_l" 0.63 > > eyelid upper_right "Shared/Avg_Male_Shared" lowerer 1 -0.18 neutral > 0 0.17 raiser 2 0.27 split 0.1 eyeball righteye > eyelid lower_right "Shared/Avg_Male_Shared" lowerer 3 -0.31 neutral > 0 0.17 raiser 4 -0.07 split 0.1 eyeball righteye > eyelid upper_left "Shared/Avg_Male_Shared" lowerer 1 -0.16 neutral > 0 0.19 raiser 2 0.30 split -0.1 eyeball lefteye > eyelid lower_left "Shared/Avg_Male_Shared" lowerer 3 -0.28 neutral > 0 0.19 raiser 4 -0.05 split -0.1 eyeball lefteye > > mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0 // mouth illumination > flexfile "Shared/Avg_Male_Shared" { > $include "../standardflex_xsi.qci" > } > $include "../facerules_xsi.qci" > $include "../bodyrules_xsi.qci" > } > > Jed wrote: > >>> You're including a bunch of _xsi.qci files...weren't you using Max? >>> >>> >> Doesn't matter at all. It's just a filename. a QCI file is just >> another file with QC commands in that can be included in another QC >> file. Its like headers in C++. >> >> >> >>> Great so I can't use the valve default qci? And sorry this is the first >>> time I recreated the full 34 facial flexes. So how do I make facial >>> expressions work with my max export? >>> >>> >> Yes you can. Everything in the SDK samples works as long as you export >> your SMDs and VTAs correctly. >> >> The only thing I picked up on is that you haven't yet set-up you're >> eyes. Some of the flexes depend on those so it might be an idea to set >> them up. >> >> Also, if you want to just do some basic testing you could easily >> comment out some of the flexes you havent made yet in >> standardflex_xsi.qci. That file defines what flexes are on what frame >> of your VTA. >> >> facerules_eyes.qci and facerules_xsi.qci are also important as they >> set-up/refer to flexes you may not of set-up yet. >> >> - Jed >> >> >> >> >>> Tom Edwards wrote: >>> > You're including a bunch of _xsi.qci files...weren't you using Max? >>> > >>> > Jake Breen wrote: >>> > >>> >> Okay, I have a horrible problem I just don't understand..I compiled the >>> >> model with flexes, but they don't show at all. Well they show in the >>> >> flex tab but don't show on the face. They flex model and the actual >>> >> model are exactly the same. No difference at all. >>> >> >>> >> I haven't added Source eyes so I commented them out. >>> >> >>> >> Help D: >>> >> >>> >> QC: >>> >> >>> >> >>> ///////////////////////////////////////////////////////////////////////////// >>> >> // >>> >> // Postal 2 Source Port Quake C Script >>> >> // Remember to add the file ext at the end of mesh/animations filepaths >>> >> // >>> >> // -Jake >>> >> >>> ///////////////////////////////////////////////////////////////////////////// >>> >> >>> >> // Call the Current Directory >>> >> $cd "C:\Projects\Postal2\SourcePort\Characters" >>> >> >>> >> //start eye/face data >>> >> $eyeposition 0 0 70 >>> >> >>> >> // head controllers >>> >> $attachment "eyes" "ValveBiped.Bip01_Head1" -0.0454 -3.2682 67.3843 >>> absolute >>> >> $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.50 0.10 rotate 0 >>> >> -80 -90 >>> >> $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0 >>> 90 90 >>> >> >>> >> // Attachments >>> >> $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 >>> >> 0.00 0.00 rotate -90.00 -90.00 0.00 >>> >> $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 >>> >> 0.00 -0.00 rotate -90.00 -90.00 0.00 >>> >> $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 >>> >> -0.00 rotate -90.00 -90.00 0.00 >>> >> >>> >> // Model stuffz >>> >> $modelname "Postal 2\MikeJ.mdl" >>> >> $model "MikeJ" "MikeJ\mikej.smd" { >>> >> //eyeball righteye "ValveBiped.Bip01_Head1" -1.2562 -3.2682 67.382 >>> >> "eyeball_r" 1 4 "pupil_r" 0.63 >>> >> //eyeball lefteye "ValveBiped.Bip01_Head1" 1.1654 -3.2682 67.3866 >>> >> "eyeball_l" 1 -4 "pupil_l" 0.63 >>> >> >>> >> eyelid upper_right "Shared/Avg_Male_Shared" lowerer 1 -0.1353 >>> >> neutral 0 0.1096 raiser 2 0.1912 split 0.1 eyeball righteye >>> >> eyelid lower_right "Shared/Avg_Male_Shared" lowerer 3 -0.2482 >>> >> neutral 0 -0.1349 raiser 4 -0.0396 split 0.1 eyeball righteye >>> >> eyelid upper_left "Shared/Avg_Male_Shared" lowerer 1 -0.1353 >>> >> neutral 0 0.1096 raiser 2 0.1912 split -0.1 eyeball lefteye >>> >> eyelid lower_left "Shared/Avg_Male_Shared" lowerer 3 -0.2482 >>> >> neutral 0 -0.1349 raiser 4 -0.0396 split -0.1 eyeball lefteye >>> >> mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0 // mouth >>> illumination >>> >> >>> >> flexfile "Shared/Avg_Male_Shared.vta" { >>> >> $include "Shared/standardflex_xsi.qci" >>> >> } >>> >> >>> >> $include "Shared/facerules_xsi.qci" >>> >> $include "Shared/bodyrules_xsi.qci" >>> >> >>> >> } >>> >> $cdmaterials "models\Postal 2\Avg_Male\" >>> >> >>> >> // Hitting Boxes :O >>> >> $hboxset "default" >>> >> $hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 >>> 3.310 >>> >> $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 >>> >> 1.750 2.250 >>> >> $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 >>> >> 1.810 1.620 >>> >> $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 >>> 2.500 >>> >> $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 >>> >> 2.000 2.750 >>> >> $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 >>> >> 1.800 2.450 >>> >> $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 >>> 1.500 >>> >> $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 >>> >> 3.250 >>> >> $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 >>> >> 2.720 >>> >> $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 >>> >> 2.160 >>> >> $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 >>> >> 2.460 >>> >> $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 >>> >> 3.250 >>> >> $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 >>> >> 3.180 >>> >> $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 >>> >> 2.720 >>> >> $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 >>> >> 2.100 >>> >> $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 >>> >> 5.000 >>> >> $hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 >>> >> 7.000 >>> >> >>> >> >>> >> $surfaceprop "flesh" >>> >> $illumposition -0.000 0.637 36.119 >>> >> >>> >> // Model Libs >>> >> $includemodel "humans/male_shared.mdl" >>> >> $includemodel "humans/male_ss.mdl" >>> >> $includemodel "humans/male_gestures.mdl" >>> >> $includemodel "humans/male_postures.mdl" >>> >> $includemodel "m_anm.mdl" >>> >> $includemodel "m_ss.mdl" >>> >> >>> >> // Sequences >>> >> $sequence ragdoll "MikeJ\ragdoll_seq.smd" ACT_DIERAGDOLL 1 fps 30.00 >>> >> $proceduralbones "MikeJ\male.vrd" >>> >> >>> >> // Ik Chains >>> >> $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 >>> >> $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 >>> >> $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 >>> >> $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 >>> >> >>> >> // Ragdoll >>> >> $collisionjoints "MikeJ\ragdoll.smd" { >>> >> >>> >> $mass 90.0 >>> >> $inertia 10.00 >>> >> $damping 0.01 >>> >> $rotdamping 1.50 >>> >> $rootbone "valvebiped.bip01_pelvis" >>> >> $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1" >>> >> >>> >> $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 >>> 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 >>> 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 >>> 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 >>> 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 >>> 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 >>> 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 >>> 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 >>> 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00 >>> >> >>> >> $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00 >>> >> $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00 >>> >> $animatedfriction 1.000 400.000 0.500 0.000 0.300 >>> >> } >>> >> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >> >>> >> >>> >> >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> > >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders