Okay after messing with dxsupport.cfg I found a fix for the horrible low
quality texture bug some people are getting in hammer with orangebox engine.
Extract dxsupport.cfg to SourceSDK\bin\orangebox\bin\
Then open it and on entry 10 - 14 replace the picmip lines with..
"ConVar.mat_picmip" "-1"
Then save it and test it out.
Works for me anyways.
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