Nick:
Ryan got it basically. I used SetModel. I made a brush in the map and
tied it to an entity with some name I knew ("dummy_panel" in my case)
and then I just did a gEntList.FindEntityByName to find the panel,
used its GetModelName to get the modelname and then used SetModel on
the new panel I created using CreateEntityByName.Garry: What do bone matrices do if its just a simple brush entity? Its a 128x128x16 box. Tom L: memcpy sounds scary, but hell I'll try it. I dunno if the CBaseTrigger object stores models as pointers or the actual structure... On Wed, Apr 2, 2008 at 1:49 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > Probably get model index on a brush based ent, set model index on other ent. > > > > On Wed, Apr 2, 2008 at 9:32 AM, Nick <[EMAIL PROTECTED]> wrote: > > > How did you:: > > > > >>Changing it to the model of a brush entity in the map worked! > > > > SetModel(?????????);??????????? > > > > > > > > > > On Wed, Apr 2, 2008 at 1:45 AM, Aditya Gaddam <[EMAIL PROTECTED]> > > wrote: > > > Right on Tony P.! The tutorial had a SetModel so I assumed it was > > > taken care of. But when I printed it out it was null. Changing it to > > > the model of a brush entity in the map worked! > > > > > > While I am in this thread, Is there any way to change the scale of the > > > entity? Preferably different scale multipliers in different axis. I am > > > looking in the BaseEntity class and most of it is for physics related > > > stuff. Nothing to scale the visual model. > > > > > > Thanks, > > > Aditya > > > > > > > > > > > > On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]> > > wrote: > > > > Are you setting the copy's model? Get the model of the thing you are > > copying > > > > and set it as the model of the copy. Brush entities should have a > > model like > > > > "*23" or any other number. > > > > > > > > > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Aditya > > Gaddam > > > > Sent: Tuesday, April 01, 2008 2:08 PM > > > > To: [email protected] > > > > Subject: [hlcoders] Spawning instances of a brush made in a map? > > Possible? > > > > > > > > Hi, > > > > > > > > I am trying to make copies/instances of this panel I made in hammer > > in > > > > my map. I followed > > > > http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and > > > > gave the panel the class specified in the tutorial and then used the > > > > code in my mod. I was able to push the block around like the code > > > > says. However, if I create more using CreateEntityByName, I don't > > see > > > > anything. The returned object from CreateEntityByName is NOT null. I > > > > called Spawn() and Activate() on the object, but to no avail. I can > > > > set it's position and such. But I dont see it! > > > > > > > > Is there a better way to instantiate stuff you can stand on in the > > > > world? If not, how do I solve this problem above? > > > > > > > > Thanks, > > > > Aditya > > > > > > > > -- > > > > http://www.pixelfaction.com > > > > AIM:ApeWithABrain > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > -- > > > http://www.pixelfaction.com > > > AIM:ApeWithABrain > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~Ryan > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

