When you say "Without Physics" do you mean that everything will just walk through it?
Thanks for the suggestion Ryan, I shall look into it. On Wed, Apr 2, 2008 at 3:36 AM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Scaling (Without physics) is done by moving the camera in/out from the > model (At least this was the jist i got from Facepunch Forums on a prop > enlarger/shrinker). > > With physics cannot be done. > > > > Aditya Gaddam wrote: > > P.S. I had to load the brush entity into a CBaseTrigger like it says > > in the tutorial. > > > > On Wed, Apr 2, 2008 at 2:45 AM, Aditya Gaddam <[EMAIL PROTECTED]> wrote: > > > >> Right on Tony P.! The tutorial had a SetModel so I assumed it was > >> taken care of. But when I printed it out it was null. Changing it to > >> the model of a brush entity in the map worked! > >> > >> While I am in this thread, Is there any way to change the scale of the > >> entity? Preferably different scale multipliers in different axis. I am > >> looking in the BaseEntity class and most of it is for physics related > >> stuff. Nothing to scale the visual model. > >> > >> Thanks, > >> Aditya > >> > >> > >> > >> On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]> wrote: > >> > Are you setting the copy's model? Get the model of the thing you are > copying > >> > and set it as the model of the copy. Brush entities should have a > model like > >> > "*23" or any other number. > >> > > >> > > >> > > >> > -----Original Message----- > >> > From: [EMAIL PROTECTED] > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam > >> > Sent: Tuesday, April 01, 2008 2:08 PM > >> > To: [email protected] > >> > Subject: [hlcoders] Spawning instances of a brush made in a map? > Possible? > >> > > >> > Hi, > >> > > >> > I am trying to make copies/instances of this panel I made in hammer in > >> > my map. I followed > >> > http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and > >> > gave the panel the class specified in the tutorial and then used the > >> > code in my mod. I was able to push the block around like the code > >> > says. However, if I create more using CreateEntityByName, I don't see > >> > anything. The returned object from CreateEntityByName is NOT null. I > >> > called Spawn() and Activate() on the object, but to no avail. I can > >> > set it's position and such. But I dont see it! > >> > > >> > Is there a better way to instantiate stuff you can stand on in the > >> > world? If not, how do I solve this problem above? > >> > > >> > Thanks, > >> > Aditya > >> > > >> > -- > >> > http://www.pixelfaction.com > >> > AIM:ApeWithABrain > >> > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> > >> > >> -- > >> http://www.pixelfaction.com > >> AIM:ApeWithABrain > >> > >> > > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

