When you say "Without Physics" do you mean that everything will just
walk through it?

Thanks for the suggestion Ryan, I shall look into it.

On Wed, Apr 2, 2008 at 3:36 AM, Tom Leighton
<[EMAIL PROTECTED]> wrote:
> Scaling (Without physics) is done by moving the camera in/out from the
>  model (At least this was the jist i got from Facepunch Forums on a prop
>  enlarger/shrinker).
>
>  With physics cannot be done.
>
>
>
>  Aditya Gaddam wrote:
>  > P.S. I had to load the brush entity into a CBaseTrigger like it says
>  > in the tutorial.
>  >
>  > On Wed, Apr 2, 2008 at 2:45 AM, Aditya Gaddam <[EMAIL PROTECTED]> wrote:
>  >
>  >> Right on Tony P.! The tutorial had a SetModel so I assumed it was
>  >>  taken care of. But when I printed it out it was null. Changing it to
>  >>  the model of a brush entity in the map worked!
>  >>
>  >>  While I am in this thread, Is there any way to change the scale of the
>  >>  entity? Preferably different scale multipliers in different axis. I am
>  >>  looking in the BaseEntity class and most of it is for physics related
>  >>  stuff. Nothing to scale the visual model.
>  >>
>  >>  Thanks,
>  >>  Aditya
>  >>
>  >>
>  >>
>  >>  On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]> wrote:
>  >>  > Are you setting the copy's model? Get the model of the thing you are 
> copying
>  >>  >  and set it as the model of the copy. Brush entities should have a 
> model like
>  >>  >  "*23" or any other number.
>  >>  >
>  >>  >
>  >>  >
>  >>  >  -----Original Message-----
>  >>  >  From: [EMAIL PROTECTED]
>  >>  >  [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam
>  >>  >  Sent: Tuesday, April 01, 2008 2:08 PM
>  >>  >  To: [email protected]
>  >>  >  Subject: [hlcoders] Spawning instances of a brush made in a map? 
> Possible?
>  >>  >
>  >>  >  Hi,
>  >>  >
>  >>  >  I am trying to make copies/instances of this panel I made in hammer in
>  >>  >  my map. I followed
>  >>  >  http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and
>  >>  >  gave the panel the class specified in the tutorial and then used the
>  >>  >  code in my mod. I was able to push the block around like the code
>  >>  >  says. However, if I create more using CreateEntityByName, I don't see
>  >>  >  anything. The returned object from CreateEntityByName is NOT null. I
>  >>  >  called Spawn() and Activate() on the object, but to no avail. I can
>  >>  >  set it's position and such. But I dont see it!
>  >>  >
>  >>  >  Is there a better way to instantiate stuff you can stand on in the
>  >>  >  world? If not, how do I solve this problem above?
>  >>  >
>  >>  >  Thanks,
>  >>  >  Aditya
>  >>  >
>  >>  >  --
>  >>  >  http://www.pixelfaction.com
>  >>  >  AIM:ApeWithABrain
>  >>  >
>  >>  >
>  >>  >
>  >>  > _______________________________________________
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>  >>  >  please visit:
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>  >>  >
>  >>  >
>  >>  >
>  >>  >  _______________________________________________
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>  >>  >
>  >>  >
>  >>
>  >>
>  >>
>  >>  --
>  >>  http://www.pixelfaction.com
>  >>  AIM:ApeWithABrain
>  >>
>  >>
>  >
>  >
>  >
>  >
>
>
>  _______________________________________________
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>



-- 
http://www.pixelfaction.com
AIM:ApeWithABrain

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