Scaling (Without physics) is done by moving the camera in/out from the model (At least this was the jist i got from Facepunch Forums on a prop enlarger/shrinker).
With physics cannot be done. Aditya Gaddam wrote: > P.S. I had to load the brush entity into a CBaseTrigger like it says > in the tutorial. > > On Wed, Apr 2, 2008 at 2:45 AM, Aditya Gaddam <[EMAIL PROTECTED]> wrote: > >> Right on Tony P.! The tutorial had a SetModel so I assumed it was >> taken care of. But when I printed it out it was null. Changing it to >> the model of a brush entity in the map worked! >> >> While I am in this thread, Is there any way to change the scale of the >> entity? Preferably different scale multipliers in different axis. I am >> looking in the BaseEntity class and most of it is for physics related >> stuff. Nothing to scale the visual model. >> >> Thanks, >> Aditya >> >> >> >> On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]> wrote: >> > Are you setting the copy's model? Get the model of the thing you are >> copying >> > and set it as the model of the copy. Brush entities should have a model >> like >> > "*23" or any other number. >> > >> > >> > >> > -----Original Message----- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam >> > Sent: Tuesday, April 01, 2008 2:08 PM >> > To: [email protected] >> > Subject: [hlcoders] Spawning instances of a brush made in a map? >> Possible? >> > >> > Hi, >> > >> > I am trying to make copies/instances of this panel I made in hammer in >> > my map. I followed >> > http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and >> > gave the panel the class specified in the tutorial and then used the >> > code in my mod. I was able to push the block around like the code >> > says. However, if I create more using CreateEntityByName, I don't see >> > anything. The returned object from CreateEntityByName is NOT null. I >> > called Spawn() and Activate() on the object, but to no avail. I can >> > set it's position and such. But I dont see it! >> > >> > Is there a better way to instantiate stuff you can stand on in the >> > world? If not, how do I solve this problem above? >> > >> > Thanks, >> > Aditya >> > >> > -- >> > http://www.pixelfaction.com >> > AIM:ApeWithABrain >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> >> -- >> http://www.pixelfaction.com >> AIM:ApeWithABrain >> >> > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

