Scaling (Without physics) is done by moving the camera in/out from the 
model (At least this was the jist i got from Facepunch Forums on a prop 
enlarger/shrinker).

With physics cannot be done.

Aditya Gaddam wrote:
> P.S. I had to load the brush entity into a CBaseTrigger like it says
> in the tutorial.
>
> On Wed, Apr 2, 2008 at 2:45 AM, Aditya Gaddam <[EMAIL PROTECTED]> wrote:
>   
>> Right on Tony P.! The tutorial had a SetModel so I assumed it was
>>  taken care of. But when I printed it out it was null. Changing it to
>>  the model of a brush entity in the map worked!
>>
>>  While I am in this thread, Is there any way to change the scale of the
>>  entity? Preferably different scale multipliers in different axis. I am
>>  looking in the BaseEntity class and most of it is for physics related
>>  stuff. Nothing to scale the visual model.
>>
>>  Thanks,
>>  Aditya
>>
>>
>>
>>  On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]> wrote:
>>  > Are you setting the copy's model? Get the model of the thing you are 
>> copying
>>  >  and set it as the model of the copy. Brush entities should have a model 
>> like
>>  >  "*23" or any other number.
>>  >
>>  >
>>  >
>>  >  -----Original Message-----
>>  >  From: [EMAIL PROTECTED]
>>  >  [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam
>>  >  Sent: Tuesday, April 01, 2008 2:08 PM
>>  >  To: [email protected]
>>  >  Subject: [hlcoders] Spawning instances of a brush made in a map? 
>> Possible?
>>  >
>>  >  Hi,
>>  >
>>  >  I am trying to make copies/instances of this panel I made in hammer in
>>  >  my map. I followed
>>  >  http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and
>>  >  gave the panel the class specified in the tutorial and then used the
>>  >  code in my mod. I was able to push the block around like the code
>>  >  says. However, if I create more using CreateEntityByName, I don't see
>>  >  anything. The returned object from CreateEntityByName is NOT null. I
>>  >  called Spawn() and Activate() on the object, but to no avail. I can
>>  >  set it's position and such. But I dont see it!
>>  >
>>  >  Is there a better way to instantiate stuff you can stand on in the
>>  >  world? If not, how do I solve this problem above?
>>  >
>>  >  Thanks,
>>  >  Aditya
>>  >
>>  >  --
>>  >  http://www.pixelfaction.com
>>  >  AIM:ApeWithABrain
>>  >
>>  >
>>  >
>>  > _______________________________________________
>>  >  To unsubscribe, edit your list preferences, or view the list archives,
>>  >  please visit:
>>  >  http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>  >
>>  >
>>  >
>>  >  _______________________________________________
>>  >  To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>>  >  http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>  >
>>  >
>>
>>
>>
>>  --
>>  http://www.pixelfaction.com
>>  AIM:ApeWithABrain
>>
>>     
>
>
>
>   


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