I am quite surprised. :-p Is it truly dynamic, or is it limited to the number of hidden brushes you compile into the map?
> When you say "Without Physics" do you mean that everything will just > walk through it? > Either that, or the physics collision box will stay the original size. There must be a way of getting around that though: the simulator accepts any size of collision model on entity spawn, so surely if you destroyed the old model and created a new one the correct size it'd work? Aditya Gaddam wrote: > Right on Tony P.! The tutorial had a SetModel so I assumed it was > taken care of. But when I printed it out it was null. Changing it to > the model of a brush entity in the map worked! > > While I am in this thread, Is there any way to change the scale of the > entity? Preferably different scale multipliers in different axis. I am > looking in the BaseEntity class and most of it is for physics related > stuff. Nothing to scale the visual model. > > Thanks, > Aditya > > On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]> wrote: > >> Are you setting the copy's model? Get the model of the thing you are copying >> and set it as the model of the copy. Brush entities should have a model like >> "*23" or any other number. >> >> >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam >> Sent: Tuesday, April 01, 2008 2:08 PM >> To: hlcoders@list.valvesoftware.com >> Subject: [hlcoders] Spawning instances of a brush made in a map? Possible? >> >> Hi, >> >> I am trying to make copies/instances of this panel I made in hammer in >> my map. I followed >> http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and >> gave the panel the class specified in the tutorial and then used the >> code in my mod. I was able to push the block around like the code >> says. However, if I create more using CreateEntityByName, I don't see >> anything. The returned object from CreateEntityByName is NOT null. I >> called Spawn() and Activate() on the object, but to no avail. I can >> set it's position and such. But I dont see it! >> >> Is there a better way to instantiate stuff you can stand on in the >> world? If not, how do I solve this problem above? >> >> Thanks, >> Aditya >> >> -- >> http://www.pixelfaction.com >> AIM:ApeWithABrain >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders