Probably get model index on a brush based ent, set model index on other ent.

On Wed, Apr 2, 2008 at 9:32 AM, Nick <[EMAIL PROTECTED]> wrote:

> How did you::
>
> >>Changing it to the model of a brush entity in the map worked!
>
> SetModel(?????????);???????????
>
>
>
>
> On Wed, Apr 2, 2008 at 1:45 AM, Aditya Gaddam <[EMAIL PROTECTED]>
> wrote:
> > Right on Tony P.! The tutorial had a SetModel so I assumed it was
> >  taken care of. But when I printed it out it was null. Changing it to
> >  the model of a brush entity in the map worked!
> >
> >  While I am in this thread, Is there any way to change the scale of the
> >  entity? Preferably different scale multipliers in different axis. I am
> >  looking in the BaseEntity class and most of it is for physics related
> >  stuff. Nothing to scale the visual model.
> >
> >  Thanks,
> >  Aditya
> >
> >
> >
> >  On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]>
> wrote:
> >  > Are you setting the copy's model? Get the model of the thing you are
> copying
> >  >  and set it as the model of the copy. Brush entities should have a
> model like
> >  >  "*23" or any other number.
> >  >
> >  >
> >  >
> >  >  -----Original Message-----
> >  >  From: [EMAIL PROTECTED]
> >  >  [mailto:[EMAIL PROTECTED] On Behalf Of Aditya
> Gaddam
> >  >  Sent: Tuesday, April 01, 2008 2:08 PM
> >  >  To: [email protected]
> >  >  Subject: [hlcoders] Spawning instances of a brush made in a map?
> Possible?
> >  >
> >  >  Hi,
> >  >
> >  >  I am trying to make copies/instances of this panel I made in hammer
> in
> >  >  my map. I followed
> >  >  http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and
> >  >  gave the panel the class specified in the tutorial and then used the
> >  >  code in my mod. I was able to push the block around like the code
> >  >  says. However, if I create more using CreateEntityByName, I don't
> see
> >  >  anything. The returned object from CreateEntityByName is NOT null. I
> >  >  called Spawn() and Activate() on the object, but to no avail. I can
> >  >  set it's position and such. But I dont see it!
> >  >
> >  >  Is there a better way to instantiate stuff you can stand on in the
> >  >  world? If not, how do I solve this problem above?
> >  >
> >  >  Thanks,
> >  >  Aditya
> >  >
> >  >  --
> >  >  http://www.pixelfaction.com
> >  >  AIM:ApeWithABrain
> >  >
> >  >
> >  >
> >  > _______________________________________________
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> >  >  please visit:
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> >  >
> >  >
> >  >
> >  >  _______________________________________________
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> >  >
> >  >
> >
> >
> >
> >  --
> >  http://www.pixelfaction.com
> >  AIM:ApeWithABrain
> >
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> please visit:
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> >
> >
>
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-- 
~Ryan
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