Implement CSDKPlayer::PostThink, call it's baseclass's PostThink and afterwards call SetAbsAngles() with your desired angles as parameter. That will modify the hitboxes.
As for rotating the player model, I've hooked CSDKPlayerAnimState::ComputePoseParam_BodyYaw() to override angRender with what I want. What do you mean with "modify the actual display" ? If you're talking about first person view, the view angles, you'll have to do some extra work there ( mostly patching the input classes to process mouse movement in the rotated coordinate system ). hth, --Maarten P.S.: One remark I tend to make on this subject: if your goal is players wallwalking, be warned that it is near impossible to get perfect on randomly oriented surfaces due to the lack of SOLID_OBB support; on axis-aligned surfaces it's rather easy. > Ok, well i've been working trying to rotate a player. I've figured out > rotating the player model (just modify C_SDKPlayer::GetRenderAngles()). > However, this doesn't modify the angle the hitboxes are at and it doesn't > modify the actual display. Does anyone have any advice on how to get this > done? > > Thanks in advance, > Kenrick Rilee > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

