Implement CSDKPlayer::PostThink, call it's baseclass's PostThink and
afterwards call SetAbsAngles() with your desired angles as parameter. That
will modify the hitboxes.

As for rotating the player model, I've hooked
CSDKPlayerAnimState::ComputePoseParam_BodyYaw() to override angRender with
what I want.

What do you mean with "modify the actual display" ? If you're talking
about first person view, the view angles, you'll have to do some extra
work there ( mostly patching the input classes to process mouse movement
in the rotated coordinate system ).

hth,

--Maarten

P.S.: One remark I tend to make on this subject: if your goal is players
wallwalking, be warned that it is near impossible to get perfect on
randomly oriented surfaces due to the lack of SOLID_OBB support; on
axis-aligned surfaces it's rather easy.

> Ok, well i've been working trying to rotate a player. I've figured out
> rotating the player model (just modify C_SDKPlayer::GetRenderAngles()).
> However, this doesn't modify the angle the hitboxes are at and it doesn't
> modify the actual display. Does anyone have any advice on how to get this
> done?
>
> Thanks in advance,
> Kenrick Rilee
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