I use SnapEyeAngles to modify my players rotation, try that. On Fri, Apr 4, 2008 at 7:56 PM, Maarten De Meyer <[EMAIL PROTECTED]> wrote:
> Implement CSDKPlayer::PostThink, call it's baseclass's PostThink and > afterwards call SetAbsAngles() with your desired angles as parameter. That > will modify the hitboxes. > > As for rotating the player model, I've hooked > CSDKPlayerAnimState::ComputePoseParam_BodyYaw() to override angRender with > what I want. > > What do you mean with "modify the actual display" ? If you're talking > about first person view, the view angles, you'll have to do some extra > work there ( mostly patching the input classes to process mouse movement > in the rotated coordinate system ). > > hth, > > --Maarten > > P.S.: One remark I tend to make on this subject: if your goal is players > wallwalking, be warned that it is near impossible to get perfect on > randomly oriented surfaces due to the lack of SOLID_OBB support; on > axis-aligned surfaces it's rather easy. > > > Ok, well i've been working trying to rotate a player. I've figured out > > rotating the player model (just modify C_SDKPlayer::GetRenderAngles()). > > However, this doesn't modify the angle the hitboxes are at and it > doesn't > > modify the actual display. Does anyone have any advice on how to get > this > > done? > > > > Thanks in advance, > > Kenrick Rilee > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

