My decompiler (not released), and cannonfodders decompiler (
http://www.chaosincarnate.net/cannonfodder/cftools.htm) decompiles models.
You recompile the models with StudioMDL which ships with the Source SDK :-)!

/ScarT


On 05/04/2008, Some Person <[EMAIL PROTECTED]> wrote:
>
>
> Hi Tom,
>
> Thanks. I could possibly use that env_cycler for a couple of models. But
> I've tried the scripted_sequence, and the model doesn't move. None of these
> models need facial animation (they all have masks or non-moving mouths).
>
> Is there (as was suggested) a way to recompile the models for use in HL2?
> If so--how could I do that (what tools)?
>
> Thanks
>
>
> Chad
>
> > Date: Fri, 4 Apr 2008 23:29:26 +0100
> > From: [EMAIL PROTECTED]
> > To: [email protected]
> > Subject: Re: [hlcoders] CS models-->HL2
> >
> > If all you want to do is display the models, you can use env_cycler to
> > force an animation. If you want to have them controlled by AI, you could
> > possible hack it with some scripted_sequences...
> >
> > Some Person wrote:
> > > Hi,
> > >
> > > I know this information is out there somewhere, but I'm trying to use
> Counter Strike models in HL2.
> > >
> > > I'm just putting them in the map using npc_breen, and they appear in
> hammer. They also appear in the game, but don't move--they don't even idle.
> They're just in the ragdoll pose.
> > >
> > > If there's a way to do this without actually creating a mod, that
> would be better--I'm just running these maps from the console (HL2). If I
> have to create a mod, please let me know how to get the models working (at
> least using breen's animations)
> > >
> > >
> > >
> > > Thank you.
> > >
> > > Chad
> > > _________________________________________________________________
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> > >
> >
> >
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