My decompiler (not released), and cannonfodders decompiler ( http://www.chaosincarnate.net/cannonfodder/cftools.htm) decompiles models. You recompile the models with StudioMDL which ships with the Source SDK :-)!
/ScarT On 05/04/2008, Some Person <[EMAIL PROTECTED]> wrote: > > > Hi Tom, > > Thanks. I could possibly use that env_cycler for a couple of models. But > I've tried the scripted_sequence, and the model doesn't move. None of these > models need facial animation (they all have masks or non-moving mouths). > > Is there (as was suggested) a way to recompile the models for use in HL2? > If so--how could I do that (what tools)? > > Thanks > > > Chad > > > Date: Fri, 4 Apr 2008 23:29:26 +0100 > > From: [EMAIL PROTECTED] > > To: [email protected] > > Subject: Re: [hlcoders] CS models-->HL2 > > > > If all you want to do is display the models, you can use env_cycler to > > force an animation. If you want to have them controlled by AI, you could > > possible hack it with some scripted_sequences... > > > > Some Person wrote: > > > Hi, > > > > > > I know this information is out there somewhere, but I'm trying to use > Counter Strike models in HL2. > > > > > > I'm just putting them in the map using npc_breen, and they appear in > hammer. They also appear in the game, but don't move--they don't even idle. > They're just in the ragdoll pose. > > > > > > If there's a way to do this without actually creating a mod, that > would be better--I'm just running these maps from the console (HL2). If I > have to create a mod, please let me know how to get the models working (at > least using breen's animations) > > > > > > > > > > > > Thank you. > > > > > > Chad > > > _________________________________________________________________ > > > Use video conversation to talk face-to-face with Windows Live > Messenger. > > > > http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_042008 > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _________________________________________________________________ > More immediate than e-mail? Get instant access with Windows Live > Messenger. > > http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_instantaccess_042008 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

