Did it! Decompiled a CS:S model (mdl) and recompiled it to work in HL2!

Hey thanks Steve.

Here's what I used:

Used this to decompile: http://www.chaosincarnate.net/cannonfodder/cftools.htm
Used this to recompile: http://www.wunderboy.org/apps/guistudiomdl2.php

Pulled some standard .mdl (animation) files out of the model .gcf from HL2 with 
GCFscape.
Edited the generated .qc file (from the model) to add the lines (included MDLs)

Recompiled the model!

It works! Muahahaha.

Thanks again!


C


> From: [EMAIL PROTECTED]
> To: [email protected]
> Date: Sat, 5 Apr 2008 00:20:21 +0200
> Subject: Re: [hlcoders] CS models-->HL2
> 
> 
> You can decompile a css model and decompile the animations of npc_? (whatever 
> you want) and recompile the css model with thows animations. It dusent need 
> coding + its simple
> I think even the model,s bones are the same as the 1,s from css.> From: 
> [EMAIL PROTECTED]> To: [email protected]> Date: Fri, 4 Apr 2008 
> 17:56:52 -0400> Subject: [hlcoders] CS models-->HL2> > > Hi,> > I know this 
> information is out there somewhere, but I'm trying to use Counter Strike 
> models in HL2.> > I'm just putting them in the map using npc_breen, and they 
> appear in hammer. They also appear in the game, but don't move--they don't 
> even idle. They're just in the ragdoll pose.> > If there's a way to do this 
> without actually creating a mod, that would be better--I'm just running these 
> maps from the console (HL2). If I have to create a mod, please let me know 
> how to get the models working (at least using breen's animations)> > > > 
> Thank you.> > Chad> 
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