> From: [EMAIL PROTECTED]
> To: [email protected]
> Date: Sat, 5 Apr 2008 00:20:21 +0200
> Subject: Re: [hlcoders] CS models-->HL2
> 
> 
> You can decompile a css model and decompile the animations of npc_? (whatever 
> you want) and recompile the css model with thows animations. It dusent need 
> coding + its simple
> I think even the model,s bones are the same as the 1,s from css.

Hi terrorcell,

What tool does that? I've never messed with decompiling/compiling models. The 
XSI mod tool? Or Vmex or something? Sorry about my lack of knowledge!

Thanks


Chad


> From: [EMAIL PROTECTED]> To: [email protected]> Date: Fri, 4 
> Apr 2008 17:56:52 -0400> Subject: [hlcoders] CS models-->HL2> > > Hi,> > I 
> know this information is out there somewhere, but I'm trying to use Counter 
> Strike models in HL2.> > I'm just putting them in the map using npc_breen, 
> and they appear in hammer. They also appear in the game, but don't move--they 
> don't even idle. They're just in the ragdoll pose.> > If there's a way to do 
> this without actually creating a mod, that would be better--I'm just running 
> these maps from the console (HL2). If I have to create a mod, please let me 
> know how to get the models working (at least using breen's animations)> > > > 
> Thank you.> > Chad> 
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