I'm having the same issues. The SDK anim state is completely different from the HL2MP one and is quite tangled up with the SDK's own player class unfortunately. I would guess that the issue is related to animation overlays, which the SDK anim state has a few related functions for. Hopefully only a little piece of it is missing from HL2MP and it can be fixed without completely tearing up the classes.
On Fri, Apr 25, 2008 at 7:02 AM, Benjamin Davison <[EMAIL PROTECTED]> wrote: > "he Scratch SDK is > also the simplest to get perfectly smooth animations on the local client > as > the fix for it really is trivial." > > Please tell what the fix is? > > On Thu, Apr 24, 2008 at 2:09 PM, Andrew Ritchie <[EMAIL PROTECTED]> > wrote: > > > Yes the "Start from Scratch" option is multiplayer and all multiplayer > mods > > from Valve in the SDK implement client side animations, the Scratch SDK > is > > also the simplest to get perfectly smooth animations on the local client > as > > the fix for it really is trivial, if you're looking to do HL2MP it as > well > > is entirely possible, it's just a case of understanding the animstate > > classes and what the process for updating them is. It shouldn't take > too > > long to figure it out with a bit of detective work and experimenting, on > > the > > Advanced SDK it's quite straight forward. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

