I'm having the same issues.  The SDK anim state is completely different from
the HL2MP one and is quite tangled up with the SDK's own player class
unfortunately.  I would guess that the issue is related to animation
overlays, which the SDK anim state has a few related functions for.
Hopefully only a little piece of it is missing from HL2MP and it can be
fixed without completely tearing up the classes.

On Fri, Apr 25, 2008 at 7:02 AM, Benjamin Davison <[EMAIL PROTECTED]>
wrote:

> "he Scratch SDK is
> also the simplest to get perfectly smooth animations on the local client
> as
> the fix for it really is trivial."
>
> Please tell what the fix is?
>
> On Thu, Apr 24, 2008 at 2:09 PM, Andrew Ritchie <[EMAIL PROTECTED]>
> wrote:
>
> > Yes the "Start from Scratch" option is multiplayer and all multiplayer
> mods
> > from Valve in the SDK implement client side animations, the Scratch SDK
> is
> > also the simplest to get perfectly smooth animations on the local client
> as
> > the fix for it really is trivial, if you're looking to do HL2MP it as
> well
> > is entirely possible, it's just a case of understanding the animstate
> > classes and what the process for updating them is.  It shouldn't take
> too
> > long to figure it out with a bit of detective work and experimenting, on
> > the
> > Advanced SDK it's quite straight forward.
> > _______________________________________________
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> >
> >
>
>
> --
> - Benjamin Davison
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>
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