Hi guys,

I'm also having a problem with my third-person animations. I originally 
created a HL2MP mod and implemented a third-person camera, only to discover 
the "jittery" effect with the player's animations. After reading heaps of 
stuff about it, I decided on trying to use the Scratch SDK instead, since I 
read the animations in it are done completely differently and actually work.

So I redid the third-person camera in the Scratch SDK. All the animations 
work absolutely flawlessly, except when you try to look up or down with the 
mouse. The "jittery" animation issue is back again. It seems to jitter 
between the frame it should be showing, and some sort of progress frame 
before it gets there. What's even weirder, is that if you make your 
character jump, then the jitters vanish, and looking up and down is animated 
perfectly while you're jumping through the air.

I'm hoping someone has come across this issue before and has an easy fix 
that they are willing to share :)

Thanks!

----- Original Message ----- 
From: "Skillet" <[EMAIL PROTECTED]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Sunday, April 27, 2008 8:08 AM
Subject: Re: [hlcoders] orange box tf2 third person animation code


> I'm having the same issues.  The SDK anim state is completely different 
> from
> the HL2MP one and is quite tangled up with the SDK's own player class
> unfortunately.  I would guess that the issue is related to animation
> overlays, which the SDK anim state has a few related functions for.
> Hopefully only a little piece of it is missing from HL2MP and it can be
> fixed without completely tearing up the classes.
>
> On Fri, Apr 25, 2008 at 7:02 AM, Benjamin Davison 
> <[EMAIL PROTECTED]>
> wrote:
>
>> "he Scratch SDK is
>> also the simplest to get perfectly smooth animations on the local client
>> as
>> the fix for it really is trivial."
>>
>> Please tell what the fix is?
>>
>> On Thu, Apr 24, 2008 at 2:09 PM, Andrew Ritchie <[EMAIL PROTECTED]>
>> wrote:
>>
>> > Yes the "Start from Scratch" option is multiplayer and all multiplayer
>> mods
>> > from Valve in the SDK implement client side animations, the Scratch SDK
>> is
>> > also the simplest to get perfectly smooth animations on the local 
>> > client
>> as
>> > the fix for it really is trivial, if you're looking to do HL2MP it as
>> well
>> > is entirely possible, it's just a case of understanding the animstate
>> > classes and what the process for updating them is.  It shouldn't take
>> too
>> > long to figure it out with a bit of detective work and experimenting, 
>> > on
>> > the
>> > Advanced SDK it's quite straight forward.
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>>
>>
>> --
>> - Benjamin Davison
>> _______________________________________________
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>>
>>
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> 



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