Thank you Andrew - it works perfectly!

I'm quite ashamed at how easy that was to fix...

----- Original Message ----- 
From: "Andrew Ritchie" <[EMAIL PROTECTED]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Sunday, April 27, 2008 9:18 AM
Subject: Re: [hlcoders] orange box tf2 third person animation code


> Well here you go I guess, this isn't the ultimate soloution.  But it works
> and it's the simpilest
>
> just replace m_angEyeAngles[PITCH] in the local player update with the
> EyeAngles()[PITCH] like they did with yaw and have fun. As I said above 
> all
> you had to do was look at the way the animstate was updated.  I can't
> guarantee it's the ultimate soloution, perhaps predicting m_angEyeAngles
> properly would be better, I can't say but for the most part this works.
>
> if ( this == C_SDKPlayer::GetLocalSDKPlayer() )
>        m_PlayerAnimState->Update( EyeAngles()[YAW], EyeAngles()[PITCH] );
>    else
>        m_PlayerAnimState->Update( m_angEyeAngles[YAW],
> m_angEyeAngles[PITCH] );
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