Just skimming through my own code I did most of my stuff in void
CInput::ApplyMouse( QAngle& viewangles, CUserCmd *cmd, float mouse_x, float
mouse_y ) and started with a scale of 1 and altered it based on states and
such and then when it applied the values to viewangles I scaled it by that
factor.  I can't say if that's the best way or not, but I hope it's of some
help or atleast a starting point.
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