That isn't exactly secure though. :-p Steve Henderson wrote: > I notice that there is a ConVar listed in in_mouse.cpp: > > I think Andrew probably has the best idea. > > Possible other route: > > cl_dll/in_mouse.cpp shows a Convar: > > ConVar sensitivity( "sensitivity","3", FCVAR_ARCHIVE, "Mouse sensitivity.", > true, 0.0001f, false, 10000000 ); > > Maybe first try altering this on the console line, and if you get good > results, replicate in code. > > Steve > > > On Fri, May 2, 2008 at 8:01 PM, Andrew Ritchie <[EMAIL PROTECTED]> wrote: > > >> Just skimming through my own code I did most of my stuff in void >> CInput::ApplyMouse( QAngle& viewangles, CUserCmd *cmd, float mouse_x, >> float >> mouse_y ) and started with a scale of 1 and altered it based on states and >> such and then when it applied the values to viewangles I scaled it by that >> factor. I can't say if that's the best way or not, but I hope it's of >> some >> help or atleast a starting point. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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