PhysX has always been free for non-commercial products, but I think they changed the licensing sometime when the AGEIA cards went out. It was way too easier to manage the API when it was called NovodeX and the minidriver didn't exist, though :/
And I would recommend messing with simpler physic APIs, like Newton. Havok and PhysX only come handy when you have access to the entire codebase. 2008/6/3 Garry Newman <[EMAIL PROTECTED]>: > Hasn't PhysX always been free? My only real turn off with PhysX is > having to install drivers to use it. > > garry > > On Tue, Jun 3, 2008 at 7:36 AM, Dominik Tugend <[EMAIL PROTECTED]> > wrote: > > http://tryhavok.intel.com/ > > > > Wonder if we'll see it in HL1 mods, heh. > > > > Don't know if NVIDIA's PhysX will do similar steps. > > > > > > Source of information: > > (German) > > > http://www.heise.de/newsticker/Havok-gibt-Physik-Engine-frei--/meldung/108828 > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

