PhysX has always been free for non-commercial products, but I think they
changed the licensing sometime when the AGEIA cards went out. It was way too
easier to manage the API when it was called NovodeX and the minidriver
didn't exist, though :/

And I would recommend messing with simpler physic APIs, like Newton. Havok
and PhysX only come handy when you have access to the entire codebase.

2008/6/3 Garry Newman <[EMAIL PROTECTED]>:

> Hasn't PhysX always been free? My only real turn off with PhysX is
> having to install drivers to use it.
>
> garry
>
> On Tue, Jun 3, 2008 at 7:36 AM, Dominik Tugend <[EMAIL PROTECTED]>
> wrote:
> > http://tryhavok.intel.com/
> >
> > Wonder if we'll see it in HL1 mods, heh.
> >
> > Don't know if NVIDIA's PhysX will do similar steps.
> >
> >
> > Source of information:
> > (German)
> >
> http://www.heise.de/newsticker/Havok-gibt-Physik-Engine-frei--/meldung/108828
> >
> >
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> >
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