It's not an effect, it's a physics engine.... On Tue, Jun 3, 2008 at 6:54 PM, Cory de La Torre <[EMAIL PROTECTED]> wrote:
> That APex effect looks terrible. > > On Tue, Jun 3, 2008 at 9:56 AM, Nuno Silva <[EMAIL PROTECTED]> > wrote: > > > I seriously cant wait to get a GF8-class card so i can try to do > > "awesomeness" in CUDA... > > > > Considering how the emulated version of CUDA demos were slower than a > snail > > on my computer, and are supposed to be pretty fast with CUDA, i am almost > > 100% certain that it'll beat the speed of any GPU/CPU-accelerated physics > > engine in speed. > > > > However, i support Havok aswell. Especially since it has proven to be an > > incredible physics engine aswell! > > > > Let's hope they both do great, eh? :D > > > > Can't wait for nVidia APEX! :) ( > > http://developer.nvidia.com/object/apex_dev.html ) > > > > On Tue, Jun 3, 2008 at 3:09 PM, Joshua Simmons <[EMAIL PROTECTED]> > > wrote: > > > > > The PhysX binary SDK is free for commercial and non-commercial use. > > > > > > Developers can license the source code and / or support packages. > > > > > > PhysX in the near future will be accelerated via the CUDA interface on > 8 > > > series+ nVidia cards. > > > > > > Interesting none the less, I wonder which wins in terms of performance > / > > > features. Although this would be mostly subjective. > > > > > > Rodrigo 'r2d2rigo' Diaz wrote: > > > > PhysX has always been free for non-commercial products, but I think > > they > > > > changed the licensing sometime when the AGEIA cards went out. It was > > way > > > too > > > > easier to manage the API when it was called NovodeX and the > minidriver > > > > didn't exist, though :/ > > > > > > > > And I would recommend messing with simpler physic APIs, like Newton. > > > Havok > > > > and PhysX only come handy when you have access to the entire > codebase. > > > > > > > > 2008/6/3 Garry Newman <[EMAIL PROTECTED]>: > > > > > > > > > > > >> Hasn't PhysX always been free? My only real turn off with PhysX is > > > >> having to install drivers to use it. > > > >> > > > >> garry > > > >> > > > >> On Tue, Jun 3, 2008 at 7:36 AM, Dominik Tugend <[EMAIL PROTECTED] > > > > > >> wrote: > > > >> > > > >>> http://tryhavok.intel.com/ > > > >>> > > > >>> Wonder if we'll see it in HL1 mods, heh. > > > >>> > > > >>> Don't know if NVIDIA's PhysX will do similar steps. > > > >>> > > > >>> > > > >>> Source of information: > > > >>> (German) > > > >>> > > > >>> > > > >> > > > > > > http://www.heise.de/newsticker/Havok-gibt-Physik-Engine-frei--/meldung/108828 > > > >> > > > >>> _______________________________________________ > > > >>> To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>> > > > >> please visit: > > > >> > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>> > > > >>> > > > >>> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > >> > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

