It's not an effect, it's a physics engine....

On Tue, Jun 3, 2008 at 6:54 PM, Cory de La Torre <[EMAIL PROTECTED]> wrote:

> That APex effect looks terrible.
>
> On Tue, Jun 3, 2008 at 9:56 AM, Nuno Silva <[EMAIL PROTECTED]>
> wrote:
>
> > I seriously cant wait to get a GF8-class card so i can try to do
> > "awesomeness" in CUDA...
> >
> > Considering how the emulated version of CUDA demos were slower than a
> snail
> > on my computer, and are supposed to be pretty fast with CUDA, i am almost
> > 100% certain that it'll beat the speed of any GPU/CPU-accelerated physics
> > engine in speed.
> >
> > However, i support Havok aswell. Especially since it has proven to be an
> > incredible physics engine aswell!
> >
> > Let's hope they both do great, eh? :D
> >
> > Can't wait for nVidia APEX! :) (
> > http://developer.nvidia.com/object/apex_dev.html )
> >
> > On Tue, Jun 3, 2008 at 3:09 PM, Joshua Simmons <[EMAIL PROTECTED]>
> > wrote:
> >
> > > The PhysX binary SDK is free for commercial and non-commercial use.
> > >
> > > Developers can license the source code and / or support packages.
> > >
> > > PhysX in the near future will be accelerated via the CUDA interface on
> 8
> > > series+ nVidia cards.
> > >
> > > Interesting none the less, I wonder which wins in terms of performance
> /
> > > features. Although this would be mostly subjective.
> > >
> > > Rodrigo 'r2d2rigo' Diaz wrote:
> > > > PhysX has always been free for non-commercial products, but I think
> > they
> > > > changed the licensing sometime when the AGEIA cards went out. It was
> > way
> > > too
> > > > easier to manage the API when it was called NovodeX and the
> minidriver
> > > > didn't exist, though :/
> > > >
> > > > And I would recommend messing with simpler physic APIs, like Newton.
> > > Havok
> > > > and PhysX only come handy when you have access to the entire
> codebase.
> > > >
> > > > 2008/6/3 Garry Newman <[EMAIL PROTECTED]>:
> > > >
> > > >
> > > >> Hasn't PhysX always been free? My only real turn off with PhysX is
> > > >> having to install drivers to use it.
> > > >>
> > > >> garry
> > > >>
> > > >> On Tue, Jun 3, 2008 at 7:36 AM, Dominik Tugend <[EMAIL PROTECTED]
> >
> > > >> wrote:
> > > >>
> > > >>> http://tryhavok.intel.com/
> > > >>>
> > > >>> Wonder if we'll see it in HL1 mods, heh.
> > > >>>
> > > >>> Don't know if NVIDIA's PhysX will do similar steps.
> > > >>>
> > > >>>
> > > >>> Source of information:
> > > >>> (German)
> > > >>>
> > > >>>
> > > >>
> > >
> >
> http://www.heise.de/newsticker/Havok-gibt-Physik-Engine-frei--/meldung/108828
> > > >>
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>
>
> --
> Gear Dev
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