The PhysX binary SDK is free for commercial and non-commercial use.

Developers can license the source code and / or support packages.

PhysX in the near future will be accelerated via the CUDA interface on 8 
series+ nVidia cards.

Interesting none the less, I wonder which wins in terms of performance / 
features. Although this would be mostly subjective.

Rodrigo 'r2d2rigo' Diaz wrote:
> PhysX has always been free for non-commercial products, but I think they
> changed the licensing sometime when the AGEIA cards went out. It was way too
> easier to manage the API when it was called NovodeX and the minidriver
> didn't exist, though :/
>
> And I would recommend messing with simpler physic APIs, like Newton. Havok
> and PhysX only come handy when you have access to the entire codebase.
>
> 2008/6/3 Garry Newman <[EMAIL PROTECTED]>:
>
>   
>> Hasn't PhysX always been free? My only real turn off with PhysX is
>> having to install drivers to use it.
>>
>> garry
>>
>> On Tue, Jun 3, 2008 at 7:36 AM, Dominik Tugend <[EMAIL PROTECTED]>
>> wrote:
>>     
>>> http://tryhavok.intel.com/
>>>
>>> Wonder if we'll see it in HL1 mods, heh.
>>>
>>> Don't know if NVIDIA's PhysX will do similar steps.
>>>
>>>
>>> Source of information:
>>> (German)
>>>
>>>       
>> http://www.heise.de/newsticker/Havok-gibt-Physik-Engine-frei--/meldung/108828
>>     
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