That APex effect looks terrible. On Tue, Jun 3, 2008 at 9:56 AM, Nuno Silva <[EMAIL PROTECTED]> wrote:
> I seriously cant wait to get a GF8-class card so i can try to do > "awesomeness" in CUDA... > > Considering how the emulated version of CUDA demos were slower than a snail > on my computer, and are supposed to be pretty fast with CUDA, i am almost > 100% certain that it'll beat the speed of any GPU/CPU-accelerated physics > engine in speed. > > However, i support Havok aswell. Especially since it has proven to be an > incredible physics engine aswell! > > Let's hope they both do great, eh? :D > > Can't wait for nVidia APEX! :) ( > http://developer.nvidia.com/object/apex_dev.html ) > > On Tue, Jun 3, 2008 at 3:09 PM, Joshua Simmons <[EMAIL PROTECTED]> > wrote: > > > The PhysX binary SDK is free for commercial and non-commercial use. > > > > Developers can license the source code and / or support packages. > > > > PhysX in the near future will be accelerated via the CUDA interface on 8 > > series+ nVidia cards. > > > > Interesting none the less, I wonder which wins in terms of performance / > > features. Although this would be mostly subjective. > > > > Rodrigo 'r2d2rigo' Diaz wrote: > > > PhysX has always been free for non-commercial products, but I think > they > > > changed the licensing sometime when the AGEIA cards went out. It was > way > > too > > > easier to manage the API when it was called NovodeX and the minidriver > > > didn't exist, though :/ > > > > > > And I would recommend messing with simpler physic APIs, like Newton. > > Havok > > > and PhysX only come handy when you have access to the entire codebase. > > > > > > 2008/6/3 Garry Newman <[EMAIL PROTECTED]>: > > > > > > > > >> Hasn't PhysX always been free? My only real turn off with PhysX is > > >> having to install drivers to use it. > > >> > > >> garry > > >> > > >> On Tue, Jun 3, 2008 at 7:36 AM, Dominik Tugend <[EMAIL PROTECTED]> > > >> wrote: > > >> > > >>> http://tryhavok.intel.com/ > > >>> > > >>> Wonder if we'll see it in HL1 mods, heh. > > >>> > > >>> Don't know if NVIDIA's PhysX will do similar steps. > > >>> > > >>> > > >>> Source of information: > > >>> (German) > > >>> > > >>> > > >> > > > http://www.heise.de/newsticker/Havok-gibt-Physik-Engine-frei--/meldung/108828 > > >> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> > > >> please visit: > > >> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

