That APex effect looks terrible.

On Tue, Jun 3, 2008 at 9:56 AM, Nuno Silva <[EMAIL PROTECTED]>
wrote:

> I seriously cant wait to get a GF8-class card so i can try to do
> "awesomeness" in CUDA...
>
> Considering how the emulated version of CUDA demos were slower than a snail
> on my computer, and are supposed to be pretty fast with CUDA, i am almost
> 100% certain that it'll beat the speed of any GPU/CPU-accelerated physics
> engine in speed.
>
> However, i support Havok aswell. Especially since it has proven to be an
> incredible physics engine aswell!
>
> Let's hope they both do great, eh? :D
>
> Can't wait for nVidia APEX! :) (
> http://developer.nvidia.com/object/apex_dev.html )
>
> On Tue, Jun 3, 2008 at 3:09 PM, Joshua Simmons <[EMAIL PROTECTED]>
> wrote:
>
> > The PhysX binary SDK is free for commercial and non-commercial use.
> >
> > Developers can license the source code and / or support packages.
> >
> > PhysX in the near future will be accelerated via the CUDA interface on 8
> > series+ nVidia cards.
> >
> > Interesting none the less, I wonder which wins in terms of performance /
> > features. Although this would be mostly subjective.
> >
> > Rodrigo 'r2d2rigo' Diaz wrote:
> > > PhysX has always been free for non-commercial products, but I think
> they
> > > changed the licensing sometime when the AGEIA cards went out. It was
> way
> > too
> > > easier to manage the API when it was called NovodeX and the minidriver
> > > didn't exist, though :/
> > >
> > > And I would recommend messing with simpler physic APIs, like Newton.
> > Havok
> > > and PhysX only come handy when you have access to the entire codebase.
> > >
> > > 2008/6/3 Garry Newman <[EMAIL PROTECTED]>:
> > >
> > >
> > >> Hasn't PhysX always been free? My only real turn off with PhysX is
> > >> having to install drivers to use it.
> > >>
> > >> garry
> > >>
> > >> On Tue, Jun 3, 2008 at 7:36 AM, Dominik Tugend <[EMAIL PROTECTED]>
> > >> wrote:
> > >>
> > >>> http://tryhavok.intel.com/
> > >>>
> > >>> Wonder if we'll see it in HL1 mods, heh.
> > >>>
> > >>> Don't know if NVIDIA's PhysX will do similar steps.
> > >>>
> > >>>
> > >>> Source of information:
> > >>> (German)
> > >>>
> > >>>
> > >>
> >
> http://www.heise.de/newsticker/Havok-gibt-Physik-Engine-frei--/meldung/108828
> > >>
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-- 
Gear Dev
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