Wow, didn't know one could do that without a lot of trouble in merging the
branches, thanks!

Also just found out that Perforce is free for up to two users and up to five
workspaces, which is more than enough for me to start!

On Tue, Jun 10, 2008 at 10:57 PM, Chris Green <[EMAIL PROTECTED]>
wrote:

> The best way depends on what version control software you are using.
> Using perforce terminology, basically what you want to do is have a
> branch in your version control system which represents the unmodified
> sdk code. You start your project by checking in the unmodified code and
> then branching your project off of that. When you get a new drop from
> valve, check that code into the valve branch and integrate it into your
> project. That will perform the merge in a "smart" fashion. Cvs,
> subversion, etc will use similar methods.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nuno
> Ramiro
> Sent: Tuesday, June 10, 2008 2:01 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Few questions about SDK
>
> Thanks!
>
> About the merge of the code, is there a quick way? Or you don't know any
> other than diff tool?
>
> On Tue, Jun 10, 2008 at 9:42 PM, Tobias Kammersgaard <
> [EMAIL PROTECTED]> wrote:
>
> > 1) A message will usually be posted here when a code update is
> released.
> > 2) No. The source code in the SourceSDK.gcf only updates when a code
> update
> > is released.
> >
> > /ScarT
> >
> >
> > On 10/06/2008, Nuno Ramiro <[EMAIL PROTECTED]> wrote:
> > >
> > > Greetings,
> > >
> > > After a few problems I managed to generate the SDK for OrangeBox,
> and I
> > am
> > > starting to play with it.
> > >
> > > Now I have a few questions:
> > >
> > > - How do I know when the SDK/Code has changed?
> > > - Everytime there's a Steam update the SDK changes?
> > > - Is there an effective way to merge those changes? Other than
> manually
> > or
> > > with a diff tool.
> > >
> > > Thank you for your time.
> > > Nuno Ramiro
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Nuno Ramiro
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
Nuno Ramiro
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