Thanks Jay, that helps a lot.

----- Original Message ----- 
From: "Jay Stelly" <[EMAIL PROTECTED]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Tuesday, June 10, 2008 3:43 PM
Subject: Re: [hlcoders] Few questions about SDK


> There's a useful doc on this already:
> http://developer.valvesoftware.com/wiki/Using_Source_Control_with_the_Source_SDK
>
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Kevin Ottalini
>> Sent: Tuesday, June 10, 2008 3:31 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Few questions about SDK
>>
>> Thanks Chris!
>>
>> Here are links to all those tools discussed:
>> http://www.perforce.com/
>>
>> http://www.nongnu.org/cvs/
>>
>> http://subversion.tigris.org/
>>
>>
>>
>> ----- Original Message -----
>> From: "Nuno Ramiro"
>> To: "Discussion of Half-Life Programming"
>> <[email protected]>
>> Sent: Tuesday, June 10, 2008 3:09 PM
>> Subject: Re: [hlcoders] Few questions about SDK
>>
>>
>> > Wow, didn't know one could do that without a lot of trouble
>> in merging the
>> > branches, thanks!
>> >
>> > Also just found out that Perforce is free for up to two
>> users and up to
>> > five
>> > workspaces, which is more than enough for me to start!
>> >
>> > On Tue, Jun 10, 2008 at 10:57 PM, Chris Green
>> <[EMAIL PROTECTED]>
>> > wrote:
>> >
>> >> The best way depends on what version control software you
>> are using.
>> >> Using perforce terminology, basically what you want to do is have a
>> >> branch in your version control system which represents the
>> unmodified
>> >> sdk code. You start your project by checking in the
>> unmodified code and
>> >> then branching your project off of that. When you get a
>> new drop from
>> >> valve, check that code into the valve branch and integrate
>> it into your
>> >> project. That will perform the merge in a "smart" fashion. Cvs,
>> >> subversion, etc will use similar methods.
>> >>
>> >>
>> >> -----Original Message-----
>> >> From: [EMAIL PROTECTED]
>> >> [mailto:[EMAIL PROTECTED] On Behalf Of Nuno
>> >> Ramiro
>> >> Sent: Tuesday, June 10, 2008 2:01 PM
>> >> To: Discussion of Half-Life Programming
>> >> Subject: Re: [hlcoders] Few questions about SDK
>> >>
>> >> Thanks!
>> >>
>> >> About the merge of the code, is there a quick way? Or you
>> don't know any
>> >> other than diff tool?
>> >>
>> >> On Tue, Jun 10, 2008 at 9:42 PM, Tobias Kammersgaard wrote:
>> >>
>> >> > 1) A message will usually be posted here when a code update is
>> >> released.
>> >> > 2) No. The source code in the SourceSDK.gcf only updates
>> when a code
>> >> update
>> >> > is released.
>> >> >
>> >> > /ScarT
>> >> >
>> >> >
>> >> > On 10/06/2008, Nuno Ramiro  wrote:
>> >> > >
>> >> > > Greetings,
>> >> > >
>> >> > > After a few problems I managed to generate the SDK for
>> OrangeBox,
>> >> and I
>> >> > am
>> >> > > starting to play with it.
>> >> > >
>> >> > > Now I have a few questions:
>> >> > >
>> >> > > - How do I know when the SDK/Code has changed?
>> >> > > - Everytime there's a Steam update the SDK changes?
>> >> > > - Is there an effective way to merge those changes? Other than
>> >> manually
>> >> > or
>> >> > > with a diff tool.
>> >> > >
>> >> > > Thank you for your time.
>> >> > > Nuno Ramiro


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