Thanks Jay, that helps a lot.
----- Original Message ----- From: "Jay Stelly" <[EMAIL PROTECTED]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Tuesday, June 10, 2008 3:43 PM Subject: Re: [hlcoders] Few questions about SDK > There's a useful doc on this already: > http://developer.valvesoftware.com/wiki/Using_Source_Control_with_the_Source_SDK > > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of >> Kevin Ottalini >> Sent: Tuesday, June 10, 2008 3:31 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Few questions about SDK >> >> Thanks Chris! >> >> Here are links to all those tools discussed: >> http://www.perforce.com/ >> >> http://www.nongnu.org/cvs/ >> >> http://subversion.tigris.org/ >> >> >> >> ----- Original Message ----- >> From: "Nuno Ramiro" >> To: "Discussion of Half-Life Programming" >> <[email protected]> >> Sent: Tuesday, June 10, 2008 3:09 PM >> Subject: Re: [hlcoders] Few questions about SDK >> >> >> > Wow, didn't know one could do that without a lot of trouble >> in merging the >> > branches, thanks! >> > >> > Also just found out that Perforce is free for up to two >> users and up to >> > five >> > workspaces, which is more than enough for me to start! >> > >> > On Tue, Jun 10, 2008 at 10:57 PM, Chris Green >> <[EMAIL PROTECTED]> >> > wrote: >> > >> >> The best way depends on what version control software you >> are using. >> >> Using perforce terminology, basically what you want to do is have a >> >> branch in your version control system which represents the >> unmodified >> >> sdk code. You start your project by checking in the >> unmodified code and >> >> then branching your project off of that. When you get a >> new drop from >> >> valve, check that code into the valve branch and integrate >> it into your >> >> project. That will perform the merge in a "smart" fashion. Cvs, >> >> subversion, etc will use similar methods. >> >> >> >> >> >> -----Original Message----- >> >> From: [EMAIL PROTECTED] >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Nuno >> >> Ramiro >> >> Sent: Tuesday, June 10, 2008 2:01 PM >> >> To: Discussion of Half-Life Programming >> >> Subject: Re: [hlcoders] Few questions about SDK >> >> >> >> Thanks! >> >> >> >> About the merge of the code, is there a quick way? Or you >> don't know any >> >> other than diff tool? >> >> >> >> On Tue, Jun 10, 2008 at 9:42 PM, Tobias Kammersgaard wrote: >> >> >> >> > 1) A message will usually be posted here when a code update is >> >> released. >> >> > 2) No. The source code in the SourceSDK.gcf only updates >> when a code >> >> update >> >> > is released. >> >> > >> >> > /ScarT >> >> > >> >> > >> >> > On 10/06/2008, Nuno Ramiro wrote: >> >> > > >> >> > > Greetings, >> >> > > >> >> > > After a few problems I managed to generate the SDK for >> OrangeBox, >> >> and I >> >> > am >> >> > > starting to play with it. >> >> > > >> >> > > Now I have a few questions: >> >> > > >> >> > > - How do I know when the SDK/Code has changed? >> >> > > - Everytime there's a Steam update the SDK changes? >> >> > > - Is there an effective way to merge those changes? Other than >> >> manually >> >> > or >> >> > > with a diff tool. >> >> > > >> >> > > Thank you for your time. >> >> > > Nuno Ramiro _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

