There's a useful doc on this already:
http://developer.valvesoftware.com/wiki/Using_Source_Control_with_the_So
urce_SDK
 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Kevin Ottalini
> Sent: Tuesday, June 10, 2008 3:31 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Few questions about SDK
> 
> Thanks Chris!
> 
> Here are links to all those tools discussed:
> http://www.perforce.com/
> 
> http://www.nongnu.org/cvs/
> 
> http://subversion.tigris.org/
> 
> 
> 
> ----- Original Message -----
> From: "Nuno Ramiro"
> To: "Discussion of Half-Life Programming" 
> <[email protected]>
> Sent: Tuesday, June 10, 2008 3:09 PM
> Subject: Re: [hlcoders] Few questions about SDK
> 
> 
> > Wow, didn't know one could do that without a lot of trouble 
> in merging the
> > branches, thanks!
> >
> > Also just found out that Perforce is free for up to two 
> users and up to 
> > five
> > workspaces, which is more than enough for me to start!
> >
> > On Tue, Jun 10, 2008 at 10:57 PM, Chris Green 
> <[EMAIL PROTECTED]>
> > wrote:
> >
> >> The best way depends on what version control software you 
> are using.
> >> Using perforce terminology, basically what you want to do is have a
> >> branch in your version control system which represents the 
> unmodified
> >> sdk code. You start your project by checking in the 
> unmodified code and
> >> then branching your project off of that. When you get a 
> new drop from
> >> valve, check that code into the valve branch and integrate 
> it into your
> >> project. That will perform the merge in a "smart" fashion. Cvs,
> >> subversion, etc will use similar methods.
> >>
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Nuno
> >> Ramiro
> >> Sent: Tuesday, June 10, 2008 2:01 PM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Few questions about SDK
> >>
> >> Thanks!
> >>
> >> About the merge of the code, is there a quick way? Or you 
> don't know any
> >> other than diff tool?
> >>
> >> On Tue, Jun 10, 2008 at 9:42 PM, Tobias Kammersgaard wrote:
> >>
> >> > 1) A message will usually be posted here when a code update is
> >> released.
> >> > 2) No. The source code in the SourceSDK.gcf only updates 
> when a code
> >> update
> >> > is released.
> >> >
> >> > /ScarT
> >> >
> >> >
> >> > On 10/06/2008, Nuno Ramiro  wrote:
> >> > >
> >> > > Greetings,
> >> > >
> >> > > After a few problems I managed to generate the SDK for 
> OrangeBox,
> >> and I
> >> > am
> >> > > starting to play with it.
> >> > >
> >> > > Now I have a few questions:
> >> > >
> >> > > - How do I know when the SDK/Code has changed?
> >> > > - Everytime there's a Steam update the SDK changes?
> >> > > - Is there an effective way to merge those changes? Other than
> >> manually
> >> > or
> >> > > with a diff tool.
> >> > >
> >> > > Thank you for your time.
> >> > > Nuno Ramiro
> 
> 
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