There's a useful doc on this already: http://developer.valvesoftware.com/wiki/Using_Source_Control_with_the_So urce_SDK
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Kevin Ottalini > Sent: Tuesday, June 10, 2008 3:31 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Few questions about SDK > > Thanks Chris! > > Here are links to all those tools discussed: > http://www.perforce.com/ > > http://www.nongnu.org/cvs/ > > http://subversion.tigris.org/ > > > > ----- Original Message ----- > From: "Nuno Ramiro" > To: "Discussion of Half-Life Programming" > <[email protected]> > Sent: Tuesday, June 10, 2008 3:09 PM > Subject: Re: [hlcoders] Few questions about SDK > > > > Wow, didn't know one could do that without a lot of trouble > in merging the > > branches, thanks! > > > > Also just found out that Perforce is free for up to two > users and up to > > five > > workspaces, which is more than enough for me to start! > > > > On Tue, Jun 10, 2008 at 10:57 PM, Chris Green > <[EMAIL PROTECTED]> > > wrote: > > > >> The best way depends on what version control software you > are using. > >> Using perforce terminology, basically what you want to do is have a > >> branch in your version control system which represents the > unmodified > >> sdk code. You start your project by checking in the > unmodified code and > >> then branching your project off of that. When you get a > new drop from > >> valve, check that code into the valve branch and integrate > it into your > >> project. That will perform the merge in a "smart" fashion. Cvs, > >> subversion, etc will use similar methods. > >> > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Nuno > >> Ramiro > >> Sent: Tuesday, June 10, 2008 2:01 PM > >> To: Discussion of Half-Life Programming > >> Subject: Re: [hlcoders] Few questions about SDK > >> > >> Thanks! > >> > >> About the merge of the code, is there a quick way? Or you > don't know any > >> other than diff tool? > >> > >> On Tue, Jun 10, 2008 at 9:42 PM, Tobias Kammersgaard wrote: > >> > >> > 1) A message will usually be posted here when a code update is > >> released. > >> > 2) No. The source code in the SourceSDK.gcf only updates > when a code > >> update > >> > is released. > >> > > >> > /ScarT > >> > > >> > > >> > On 10/06/2008, Nuno Ramiro wrote: > >> > > > >> > > Greetings, > >> > > > >> > > After a few problems I managed to generate the SDK for > OrangeBox, > >> and I > >> > am > >> > > starting to play with it. > >> > > > >> > > Now I have a few questions: > >> > > > >> > > - How do I know when the SDK/Code has changed? > >> > > - Everytime there's a Steam update the SDK changes? > >> > > - Is there an effective way to merge those changes? Other than > >> manually > >> > or > >> > > with a diff tool. > >> > > > >> > > Thank you for your time. > >> > > Nuno Ramiro > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

