I don't really understand the question. The entities are linked
already, in the engine. In what way do you mean linked on the client?

garry

On Sun, Jun 15, 2008 at 12:01 PM, John <[EMAIL PROTECTED]> wrote:
> You didn't answer my question though :(
>
> On Sun, Jun 15, 2008 at 11:40 AM, Garry Newman <[EMAIL PROTECTED]>
> wrote:
>
>> Most of this is done in Lua. I have a searchable version of all the
>> Lua code here:
>>
>> http://code.garrysmod.com/
>>
>> Here's how the balloon is made (Even though it doesn't make much sense)
>>
>>
>> http://code.garrysmod.com/?show=/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/balloon.lua
>>
>> All the sandbox entities are here
>>
>>
>> http://code.garrysmod.com/?into=garrysmod/gamemodes/sandbox/entities/entities
>>
>> The balloon just uses a motion controller to pull upwards (see the
>> physicssimulate function)
>>
>>
>> http://code.garrysmod.com/?show=garrysmod/gamemodes/sandbox/entities/entities/gmod_balloon/init.lua
>>
>> I simplified the motion controller a bit for Lua, but there's some
>> examples of using it in the sdk (I think the gravity gun uses one)
>>
>> garry
>> On Sat, Jun 14, 2008 at 3:28 PM, Adam Donovan <[EMAIL PROTECTED]>
>> wrote:
>> > Yeah Garry I would like to see how you coded balloons..:) as well as
>> basic
>> > functions like spawing an object(via a weapon trace im guessing) and
>> > freezing it..Thanks for youe help the other day with the phycannon to by
>> the
>> > way, it worked..just now have to figure out getting the movment to be
>> > smoother..though im guessing now its not predicted that kinda hard:)
>> > cheers
>> > Adam
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