I don't really understand the question. The entities are linked already, in the engine. In what way do you mean linked on the client?
garry On Sun, Jun 15, 2008 at 12:01 PM, John <[EMAIL PROTECTED]> wrote: > You didn't answer my question though :( > > On Sun, Jun 15, 2008 at 11:40 AM, Garry Newman <[EMAIL PROTECTED]> > wrote: > >> Most of this is done in Lua. I have a searchable version of all the >> Lua code here: >> >> http://code.garrysmod.com/ >> >> Here's how the balloon is made (Even though it doesn't make much sense) >> >> >> http://code.garrysmod.com/?show=/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/balloon.lua >> >> All the sandbox entities are here >> >> >> http://code.garrysmod.com/?into=garrysmod/gamemodes/sandbox/entities/entities >> >> The balloon just uses a motion controller to pull upwards (see the >> physicssimulate function) >> >> >> http://code.garrysmod.com/?show=garrysmod/gamemodes/sandbox/entities/entities/gmod_balloon/init.lua >> >> I simplified the motion controller a bit for Lua, but there's some >> examples of using it in the sdk (I think the gravity gun uses one) >> >> garry >> On Sat, Jun 14, 2008 at 3:28 PM, Adam Donovan <[EMAIL PROTECTED]> >> wrote: >> > Yeah Garry I would like to see how you coded balloons..:) as well as >> basic >> > functions like spawing an object(via a weapon trace im guessing) and >> > freezing it..Thanks for youe help the other day with the phycannon to by >> the >> > way, it worked..just now have to figure out getting the movment to be >> > smoother..though im guessing now its not predicted that kinda hard:) >> > cheers >> > Adam >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

