Do you think it would be okay if i post code snippets on how to do common
things in the SDK?

On Sun, Jun 15, 2008 at 6:34 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:

> I can only assume he meant in your code how did you link two entities
> created with lua together (say server/client entities)
>
> However that would simply be a case of copying the LINK_ENTITY_TO_CLASS
> code you already have and just creating the same entity with the same
> name on the clientside -- the engine afaik picks up the entity name
> automatically.
>
> Garry Newman wrote:
> > I don't really understand the question. The entities are linked
> > already, in the engine. In what way do you mean linked on the client?
> >
> > garry
> >
> > On Sun, Jun 15, 2008 at 12:01 PM, John <[EMAIL PROTECTED]> wrote:
> >
> >> You didn't answer my question though :(
> >>
> >> On Sun, Jun 15, 2008 at 11:40 AM, Garry Newman <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >>
> >>> Most of this is done in Lua. I have a searchable version of all the
> >>> Lua code here:
> >>>
> >>> http://code.garrysmod.com/
> >>>
> >>> Here's how the balloon is made (Even though it doesn't make much sense)
> >>>
> >>>
> >>>
> http://code.garrysmod.com/?show=/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/balloon.lua
> >>>
> >>> All the sandbox entities are here
> >>>
> >>>
> >>>
> http://code.garrysmod.com/?into=garrysmod/gamemodes/sandbox/entities/entities
> >>>
> >>> The balloon just uses a motion controller to pull upwards (see the
> >>> physicssimulate function)
> >>>
> >>>
> >>>
> http://code.garrysmod.com/?show=garrysmod/gamemodes/sandbox/entities/entities/gmod_balloon/init.lua
> >>>
> >>> I simplified the motion controller a bit for Lua, but there's some
> >>> examples of using it in the sdk (I think the gravity gun uses one)
> >>>
> >>> garry
> >>> On Sat, Jun 14, 2008 at 3:28 PM, Adam Donovan <[EMAIL PROTECTED]
> >
> >>> wrote:
> >>>
> >>>> Yeah Garry I would like to see how you coded balloons..:) as well as
> >>>>
> >>> basic
> >>>
> >>>> functions like spawing an object(via a weapon trace im guessing) and
> >>>> freezing it..Thanks for youe help the other day with the phycannon to
> by
> >>>>
> >>> the
> >>>
> >>>> way, it worked..just now have to figure out getting the movment to be
> >>>> smoother..though im guessing now its not predicted that kinda hard:)
> >>>> cheers
> >>>> Adam
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> >>>>
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> >>>
> >>>
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> >>
> >>
> >
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