Do you think it would be okay if i post code snippets on how to do common things in the SDK?
On Sun, Jun 15, 2008 at 6:34 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > I can only assume he meant in your code how did you link two entities > created with lua together (say server/client entities) > > However that would simply be a case of copying the LINK_ENTITY_TO_CLASS > code you already have and just creating the same entity with the same > name on the clientside -- the engine afaik picks up the entity name > automatically. > > Garry Newman wrote: > > I don't really understand the question. The entities are linked > > already, in the engine. In what way do you mean linked on the client? > > > > garry > > > > On Sun, Jun 15, 2008 at 12:01 PM, John <[EMAIL PROTECTED]> wrote: > > > >> You didn't answer my question though :( > >> > >> On Sun, Jun 15, 2008 at 11:40 AM, Garry Newman <[EMAIL PROTECTED]> > >> wrote: > >> > >> > >>> Most of this is done in Lua. I have a searchable version of all the > >>> Lua code here: > >>> > >>> http://code.garrysmod.com/ > >>> > >>> Here's how the balloon is made (Even though it doesn't make much sense) > >>> > >>> > >>> > http://code.garrysmod.com/?show=/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/balloon.lua > >>> > >>> All the sandbox entities are here > >>> > >>> > >>> > http://code.garrysmod.com/?into=garrysmod/gamemodes/sandbox/entities/entities > >>> > >>> The balloon just uses a motion controller to pull upwards (see the > >>> physicssimulate function) > >>> > >>> > >>> > http://code.garrysmod.com/?show=garrysmod/gamemodes/sandbox/entities/entities/gmod_balloon/init.lua > >>> > >>> I simplified the motion controller a bit for Lua, but there's some > >>> examples of using it in the sdk (I think the gravity gun uses one) > >>> > >>> garry > >>> On Sat, Jun 14, 2008 at 3:28 PM, Adam Donovan <[EMAIL PROTECTED] > > > >>> wrote: > >>> > >>>> Yeah Garry I would like to see how you coded balloons..:) as well as > >>>> > >>> basic > >>> > >>>> functions like spawing an object(via a weapon trace im guessing) and > >>>> freezing it..Thanks for youe help the other day with the phycannon to > by > >>>> > >>> the > >>> > >>>> way, it worked..just now have to figure out getting the movment to be > >>>> smoother..though im guessing now its not predicted that kinda hard:) > >>>> cheers > >>>> Adam > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> > >>> please visit: > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

