That might do better here: http://developer.valvesoftware.com/wiki/Category:Snippets
Nuno Silva wrote: > Do you think it would be okay if i post code snippets on how to do common > things in the SDK? > > On Sun, Jun 15, 2008 at 6:34 PM, Tom Leighton <[EMAIL PROTECTED]> > wrote: > > >> I can only assume he meant in your code how did you link two entities >> created with lua together (say server/client entities) >> >> However that would simply be a case of copying the LINK_ENTITY_TO_CLASS >> code you already have and just creating the same entity with the same >> name on the clientside -- the engine afaik picks up the entity name >> automatically. >> >> Garry Newman wrote: >> >>> I don't really understand the question. The entities are linked >>> already, in the engine. In what way do you mean linked on the client? >>> >>> garry >>> >>> On Sun, Jun 15, 2008 at 12:01 PM, John <[EMAIL PROTECTED]> wrote: >>> >>> >>>> You didn't answer my question though :( >>>> >>>> On Sun, Jun 15, 2008 at 11:40 AM, Garry Newman <[EMAIL PROTECTED]> >>>> wrote: >>>> >>>> >>>> >>>>> Most of this is done in Lua. I have a searchable version of all the >>>>> Lua code here: >>>>> >>>>> http://code.garrysmod.com/ >>>>> >>>>> Here's how the balloon is made (Even though it doesn't make much sense) >>>>> >>>>> >>>>> >>>>> >> http://code.garrysmod.com/?show=/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/balloon.lua >> >>>>> All the sandbox entities are here >>>>> >>>>> >>>>> >>>>> >> http://code.garrysmod.com/?into=garrysmod/gamemodes/sandbox/entities/entities >> >>>>> The balloon just uses a motion controller to pull upwards (see the >>>>> physicssimulate function) >>>>> >>>>> >>>>> >>>>> >> http://code.garrysmod.com/?show=garrysmod/gamemodes/sandbox/entities/entities/gmod_balloon/init.lua >> >>>>> I simplified the motion controller a bit for Lua, but there's some >>>>> examples of using it in the sdk (I think the gravity gun uses one) >>>>> >>>>> garry >>>>> On Sat, Jun 14, 2008 at 3:28 PM, Adam Donovan <[EMAIL PROTECTED] >>>>> >>>>> wrote: >>>>> >>>>> >>>>>> Yeah Garry I would like to see how you coded balloons..:) as well as >>>>>> >>>>>> >>>>> basic >>>>> >>>>> >>>>>> functions like spawing an object(via a weapon trace im guessing) and >>>>>> freezing it..Thanks for youe help the other day with the phycannon to >>>>>> >> by >> >>>>> the >>>>> >>>>> >>>>>> way, it worked..just now have to figure out getting the movment to be >>>>>> smoother..though im guessing now its not predicted that kinda hard:) >>>>>> cheers >>>>>> Adam >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> >>>>>> >>>>> please visit: >>>>> >>>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders