I assumed you were compiling a tool that required administrator rights. My
bad.

On 7/15/08, Grash <[EMAIL PROTECTED]> wrote:
>
> I'm a little lost to what you're talking about. I'm not sure what Visual
> Studio has to what I'm talking about.
>
> vproject in this case is an OS environment variable.
>
>
> --- On Mon, 7/14/08, Ashley Cowey <[EMAIL PROTECTED]> wrote:
>
> > From: Ashley Cowey <[EMAIL PROTECTED]>
> > Subject: Re: [hlcoders] Vista and vproject enviroment varible
> > To: "Discussion of Half-Life Programming" <
> [email protected]>
> > Date: Monday, July 14, 2008, 12:15 AM
> > Or embed a manifest as a more practicle solution.
> >
> > On 7/11/08, Tom Edwards <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > UAC. Disable it.
> > >
> > > Grash wrote:
> > > > On one machine using Vista Home Premium:
> > > > I'm getting "Unable to find
> > gameinfo.txt" error using CannonFodder's
> > > StudioCompiler. I checked the enviroment settings on
> > the machine and
> > > vproject doesn't exist.
> > > >
> > > > Following the fix here (using the sdk to set the
> > current game)
> > > >
> > >
> >
> http://developer.valvesoftware.com/wiki/Vtex_troubleshooting#.22Unable_to_find_gameinfo.txt.22
> > > > Though hammer is fine when it runs.
> > > >
> > > > hacking in through the command line "set
> > vproject=<the actual game dir>"
> > > does nothing.
> > > >
> > > > We're using the exe fix for the EP1\OB
> > split.
> > > > We're fine on all the machines that use XP.
> > > >
> > > > So what's different with Vista (or this
> > version of Vista)
> > > >
> > > >
> > > >
> > > >
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> > > >
> > > >
> > > >
> > >
> > >
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> > >
> > >
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>
>
>
>
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