UpdateClientSideAnimation or ClientThink perhaps?

On Tue, Jul 29, 2008 at 5:41 PM, Maarten De Meyer <[EMAIL PROTECTED]>wrote:

> Hi list!
>
> Simple question really, I want to simulate a part of a certain weapon's
> behavior on the client, since it's visual and I don't want the visual
> aspects networked ( not necessary and makes things laggy ). I usually put
> stuff like that in ItemPostFrame, but I'm discovering that only the local
> player's ItemPostFrame functions are called on the client. Is this normal,
> and if so, is there an interface already for what I'm trying to do or do I
> just hook C_BasePlayer::PhysicsSimulate or something ( where the
> difference between local and non local players is made ) ?
>
> Thanks,
>
> Maarten
>
>
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