UpdateClientSideAnimation or ClientThink perhaps? On Tue, Jul 29, 2008 at 5:41 PM, Maarten De Meyer <[EMAIL PROTECTED]>wrote:
> Hi list! > > Simple question really, I want to simulate a part of a certain weapon's > behavior on the client, since it's visual and I don't want the visual > aspects networked ( not necessary and makes things laggy ). I usually put > stuff like that in ItemPostFrame, but I'm discovering that only the local > player's ItemPostFrame functions are called on the client. Is this normal, > and if so, is there an interface already for what I'm trying to do or do I > just hook C_BasePlayer::PhysicsSimulate or something ( where the > difference between local and non local players is made ) ? > > Thanks, > > Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

