The first will do just fine, thanks a lot. Don't know what's worse, the
fact that I used it before, or the fact that it was 10 lines below the
ugly hack I did now in stead. Lack of sleep is bad for coding, loads of
caffeine not a substitute.

> UpdateClientSideAnimation or ClientThink perhaps?
>
> On Tue, Jul 29, 2008 at 5:41 PM, Maarten De Meyer
> <[EMAIL PROTECTED]>wrote:
>
>> Hi list!
>>
>> Simple question really, I want to simulate a part of a certain weapon's
>> behavior on the client, since it's visual and I don't want the visual
>> aspects networked ( not necessary and makes things laggy ). I usually
>> put
>> stuff like that in ItemPostFrame, but I'm discovering that only the
>> local
>> player's ItemPostFrame functions are called on the client. Is this
>> normal,
>> and if so, is there an interface already for what I'm trying to do or do
>> I
>> just hook C_BasePlayer::PhysicsSimulate or something ( where the
>> difference between local and non local players is made ) ?
>>
>> Thanks,
>>
>> Maarten
>>
>>
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