The first will do just fine, thanks a lot. Don't know what's worse, the fact that I used it before, or the fact that it was 10 lines below the ugly hack I did now in stead. Lack of sleep is bad for coding, loads of caffeine not a substitute.
> UpdateClientSideAnimation or ClientThink perhaps? > > On Tue, Jul 29, 2008 at 5:41 PM, Maarten De Meyer > <[EMAIL PROTECTED]>wrote: > >> Hi list! >> >> Simple question really, I want to simulate a part of a certain weapon's >> behavior on the client, since it's visual and I don't want the visual >> aspects networked ( not necessary and makes things laggy ). I usually >> put >> stuff like that in ItemPostFrame, but I'm discovering that only the >> local >> player's ItemPostFrame functions are called on the client. Is this >> normal, >> and if so, is there an interface already for what I'm trying to do or do >> I >> just hook C_BasePlayer::PhysicsSimulate or something ( where the >> difference between local and non local players is made ) ? >> >> Thanks, >> >> Maarten >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

