The thing that irks me about this, now that you've rephrased it, it just
looks like reality, what a car would look like doing if it drove off a ramp
for instance.
the wheels won't stop spinning unless you hit the brakes.

Maybe I just need to see a visualization of your problem.


On Tue, Jul 29, 2008 at 6:38 PM, Walter Gray <[EMAIL PROTECTED]> wrote:

> Let me rephrase my question. First, I must apologize. 'Wonky' is not, in
> fact, a very technical term.  What I mean to say is that the wheels behave
> as though they are driven.  If breaks are applied while in the air, they
> slow down, but not to a stop.  They don't spin up to the point of creating
> physics errors, they simply create some unpleasant side effects when the
> stabilization is turned off and you start landing.  The additional torque
> pitches the vehicle up, and when you land, all that momentum translates
> into
> you immediately moving forward or backward.
>
> Taking Tony's advice, I tried damping them using :
>
> GetPhysics()->GetVehicle()->SetWeelFriciton()
> GetPhysics()->GetWheel(i)->SetDragCoefficient()
> GetPhysics()->GetWheel(i)->SetDamping()
>
> but only the last one had any effect.  Unfortunately, any damping value
> high
> enough to kill the rotation while flying also killed the ability to drive.
>
> What I'm doing for now is setting the damping really high while the jets
> are
> on which solves the graphical issue, but when I release them and undo the
> damping, they still start spinning on the way down, making the vehicle
> pitch
> up.
>
> I'm looking for any solution that will keep the wheels from spinning not
> only while the jets are on, but also while they are off and the car is
> falling back to earth.
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-- 
-Tony
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