The thing that irks me about this, now that you've rephrased it, it just looks like reality, what a car would look like doing if it drove off a ramp for instance. the wheels won't stop spinning unless you hit the brakes.
Maybe I just need to see a visualization of your problem. On Tue, Jul 29, 2008 at 6:38 PM, Walter Gray <[EMAIL PROTECTED]> wrote: > Let me rephrase my question. First, I must apologize. 'Wonky' is not, in > fact, a very technical term. What I mean to say is that the wheels behave > as though they are driven. If breaks are applied while in the air, they > slow down, but not to a stop. They don't spin up to the point of creating > physics errors, they simply create some unpleasant side effects when the > stabilization is turned off and you start landing. The additional torque > pitches the vehicle up, and when you land, all that momentum translates > into > you immediately moving forward or backward. > > Taking Tony's advice, I tried damping them using : > > GetPhysics()->GetVehicle()->SetWeelFriciton() > GetPhysics()->GetWheel(i)->SetDragCoefficient() > GetPhysics()->GetWheel(i)->SetDamping() > > but only the last one had any effect. Unfortunately, any damping value > high > enough to kill the rotation while flying also killed the ability to drive. > > What I'm doing for now is setting the damping really high while the jets > are > on which solves the graphical issue, but when I release them and undo the > damping, they still start spinning on the way down, making the vehicle > pitch > up. > > I'm looking for any solution that will keep the wheels from spinning not > only while the jets are on, but also while they are off and the car is > falling back to earth. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

